[PATCH 6/9] dxgi: Avoid locking wined3d mutex around wined3d_swapchain_incref().
Józef Kucia
joseph.kucia at gmail.com
Thu Nov 29 07:33:44 CST 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/dxgi/swapchain.c | 6 +-----
1 file changed, 1 insertion(+), 5 deletions(-)
diff --git a/dlls/dxgi/swapchain.c b/dlls/dxgi/swapchain.c
index 76a4d440565b..914ba480e827 100644
--- a/dlls/dxgi/swapchain.c
+++ b/dlls/dxgi/swapchain.c
@@ -143,14 +143,10 @@ static ULONG STDMETHODCALLTYPE d3d11_swapchain_AddRef(IDXGISwapChain1 *iface)
struct d3d11_swapchain *swapchain = d3d11_swapchain_from_IDXGISwapChain1(iface);
ULONG refcount = InterlockedIncrement(&swapchain->refcount);
- TRACE("%p increasing refcount to %u\n", swapchain, refcount);
+ TRACE("%p increasing refcount to %u.\n", swapchain, refcount);
if (refcount == 1)
- {
- wined3d_mutex_lock();
wined3d_swapchain_incref(swapchain->wined3d_swapchain);
- wined3d_mutex_unlock();
- }
return refcount;
}
--
2.18.1
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