[PATCH 1/2] d3d9: Remove dead code from indexbuffer_init() (Coverity).

Józef Kucia jkucia at codeweavers.com
Fri Nov 30 04:31:32 CST 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d9/buffer.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/d3d9/buffer.c b/dlls/d3d9/buffer.c
index 219ee43df0f5..02b3570402f3 100644
--- a/dlls/d3d9/buffer.c
+++ b/dlls/d3d9/buffer.c
@@ -597,8 +597,6 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de
 
     desc.byte_width = size;
     desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
-    if (pool == D3DPOOL_SCRATCH)
-        desc.usage |= WINED3DUSAGE_SCRATCH;
     desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
     desc.access = wined3daccess_from_d3dpool(pool, usage)
             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
-- 
2.18.1




More information about the wine-devel mailing list