[PATCH 6/6] wined3d: Use wined3d_cs_finish() in swapchain_cleanup().
Józef Kucia
joseph.kucia at gmail.com
Fri Nov 30 07:43:08 CST 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/swapchain.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 6ed4f89b03f8..344a1867a8cf 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -66,7 +66,7 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
}
wined3d_cs_destroy_object(swapchain->device->cs, wined3d_swapchain_destroy_object, swapchain);
- swapchain->device->cs->ops->finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
+ wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
/* Restore the screen resolution if we rendered in fullscreen.
* This will restore the screen resolution to what it was before creating
--
2.18.1
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