[PATCH vkd3d 2/5] vkd3d: Allocate memory for resource if heap memory cannot be used.
Józef Kucia
joseph.kucia at gmail.com
Mon Oct 1 06:57:10 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Anvil has additional restrictions for index and vertex buffers.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
Index and vertex buffers can be allocated only from the 32-bit heap in
Anvil because of a Vertex Fetch cache bug.
---
libs/vkd3d/resource.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index d6330941127a..68c189ad5bd4 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -1121,9 +1121,10 @@ static HRESULT vkd3d_bind_heap_memory(struct d3d12_device *device,
if (!(requirements.memoryTypeBits & (1u << heap->vk_memory_type)))
{
- FIXME("Memory type %u cannot be bound to resource %p (allowed types %#x).\n",
+ FIXME("Memory type %u cannot be bound to resource %p (allowed types %#x), "
+ "allocating device memory.\n",
heap->vk_memory_type, resource, requirements.memoryTypeBits);
- return E_NOTIMPL;
+ return vkd3d_allocate_resource_memory(device, resource, &heap->desc.Properties, heap->desc.Flags);
}
if (d3d12_resource_is_buffer(resource))
--
2.16.4
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