[PATCH vkd3d 5/5] vkd3d: Do not enable shaderTessellationAndGeometryPointSize feature.
Józef Kucia
joseph.kucia at gmail.com
Mon Oct 1 06:57:13 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
We don't want to write PointSize in tessellation and geometry shaders.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/device.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 673c54a889cf..f91c0d96bf96 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -1015,6 +1015,8 @@ static HRESULT vkd3d_create_vk_device(struct d3d12_device *device,
&& FAILED(hr = vkd3d_select_physical_device(device->vkd3d_instance, &physical_device)))
return hr;
+ device->vk_physical_device = physical_device;
+
/* Create command queues */
VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &queue_family_count, NULL));
if (!(queue_properties = vkd3d_calloc(queue_family_count, sizeof(*queue_properties))))
@@ -1083,10 +1085,11 @@ static HRESULT vkd3d_create_vk_device(struct d3d12_device *device,
VK_CALL(vkGetPhysicalDeviceMemoryProperties(physical_device, &device->memory_properties));
VK_CALL(vkGetPhysicalDeviceFeatures(physical_device, &device_features));
- device->vk_physical_device = physical_device;
if (FAILED(hr = vkd3d_init_device_caps(device, create_info, &device_features, &extension_count)))
goto done;
+ device_features.shaderTessellationAndGeometryPointSize = VK_FALSE;
+
if (!(extensions = vkd3d_calloc(extension_count, sizeof(*extensions))))
{
hr = E_OUTOFMEMORY;
--
2.16.4
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