[PATCH vkd3d 5/5] vkd3d: Do not enable shaderTessellationAndGeometryPointSize feature.

Józef Kucia joseph.kucia at gmail.com
Mon Oct 1 06:57:13 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

We don't want to write PointSize in tessellation and geometry shaders.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/device.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 673c54a889cf..f91c0d96bf96 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -1015,6 +1015,8 @@ static HRESULT vkd3d_create_vk_device(struct d3d12_device *device,
             && FAILED(hr = vkd3d_select_physical_device(device->vkd3d_instance, &physical_device)))
         return hr;
 
+    device->vk_physical_device = physical_device;
+
     /* Create command queues */
     VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &queue_family_count, NULL));
     if (!(queue_properties = vkd3d_calloc(queue_family_count, sizeof(*queue_properties))))
@@ -1083,10 +1085,11 @@ static HRESULT vkd3d_create_vk_device(struct d3d12_device *device,
     VK_CALL(vkGetPhysicalDeviceMemoryProperties(physical_device, &device->memory_properties));
 
     VK_CALL(vkGetPhysicalDeviceFeatures(physical_device, &device_features));
-    device->vk_physical_device = physical_device;
     if (FAILED(hr = vkd3d_init_device_caps(device, create_info, &device_features, &extension_count)))
         goto done;
 
+    device_features.shaderTessellationAndGeometryPointSize = VK_FALSE;
+
     if (!(extensions = vkd3d_calloc(extension_count, sizeof(*extensions))))
     {
         hr = E_OUTOFMEMORY;
-- 
2.16.4




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