[PATCH 3/5] d2d1: Set GDI compatible resource flag from bitmap options.
Nikolay Sivov
nsivov at codeweavers.com
Tue Oct 2 01:33:07 CDT 2018
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d2d1/bitmap.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/d2d1/bitmap.c b/dlls/d2d1/bitmap.c
index 6eee1d1442..c0aef3c072 100644
--- a/dlls/d2d1/bitmap.c
+++ b/dlls/d2d1/bitmap.c
@@ -345,6 +345,8 @@ HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size,
texture_desc.BindFlags |= D3D10_BIND_SHADER_RESOURCE;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
+ if (desc->bitmapOptions & D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE)
+ texture_desc.MiscFlags |= D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
resource_data.pSysMem = src_data;
resource_data.SysMemPitch = pitch;
--
2.19.0
More information about the wine-devel
mailing list