[PATCH 6/8] wined3d: Allow stream output with domain shaders.

Józef Kucia jkucia at codeweavers.com
Wed Oct 3 05:32:20 CDT 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/shader.c | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 32261a9a9d79..8e857b51351c 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -3815,13 +3815,11 @@ static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
     switch (shader_version.type)
     {
         case WINED3D_SHADER_TYPE_VERTEX:
+        case WINED3D_SHADER_TYPE_DOMAIN:
             heap_free(shader->function);
             shader->function = NULL;
             shader->functionLength = 0;
             break;
-        case WINED3D_SHADER_TYPE_DOMAIN:
-            FIXME("Stream output not supported for %s.\n", debug_shader_type(shader_version.type));
-            return E_NOTIMPL;
         case WINED3D_SHADER_TYPE_GEOMETRY:
             break;
         default:
-- 
2.16.4




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