[PATCH 2/4] wined3d: Add fast-path for texture download blit.
Henri Verbeet
hverbeet at gmail.com
Wed Oct 3 10:15:48 CDT 2018
On Sun, 30 Sep 2018 at 20:32, Andrew Wesie <awesie at gmail.com> wrote:
> @@ -3218,22 +3218,7 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
> goto cpu;
> }
>
> - blit_op = WINED3D_BLIT_OP_COLOR_BLIT;
> - if (flags & WINED3D_BLT_SRC_CKEY_OVERRIDE)
> - {
> - colour_key = &fx->src_color_key;
> - blit_op = WINED3D_BLIT_OP_COLOR_BLIT_CKEY;
> - }
> - else if (flags & WINED3D_BLT_SRC_CKEY)
> - {
> - colour_key = &src_texture->async.src_blt_color_key;
> - blit_op = WINED3D_BLIT_OP_COLOR_BLIT_CKEY;
> - }
> - else if (flags & WINED3D_BLT_ALPHA_TEST)
> - {
> - blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST;
> - }
...
> + blit_op = WINED3D_BLIT_OP_COLOR_BLIT;
> + if (flags & WINED3D_BLT_SRC_CKEY_OVERRIDE)
> + {
> + colour_key = &fx->src_color_key;
> + blit_op = WINED3D_BLIT_OP_COLOR_BLIT_CKEY;
> + }
> + else if (flags & WINED3D_BLT_SRC_CKEY)
> + {
> + colour_key = &src_texture->async.src_blt_color_key;
> + blit_op = WINED3D_BLIT_OP_COLOR_BLIT_CKEY;
> + }
> + else if (flags & WINED3D_BLT_ALPHA_TEST)
> + {
> + blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST;
> + }
Moving these down means uploads/downloads will potentially be used for
colour-key and alpha-test blits, which seems wrong. Was that change
intentional?
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