[PATCH 1/3] d2d1: Use correct interpolation mode enum type member.
Nikolay Sivov
nsivov at codeweavers.com
Thu Oct 4 06:37:32 CDT 2018
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d2d1/brush.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c
index 9c73ae1d88..dd3da32610 100644
--- a/dlls/d2d1/brush.c
+++ b/dlls/d2d1/brush.c
@@ -1113,7 +1113,7 @@ HRESULT d2d_bitmap_brush_create(ID2D1Factory *factory, ID2D1Bitmap *bitmap,
{
(*brush)->u.bitmap.extend_mode_x = D2D1_EXTEND_MODE_CLAMP;
(*brush)->u.bitmap.extend_mode_y = D2D1_EXTEND_MODE_CLAMP;
- (*brush)->u.bitmap.interpolation_mode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR;
+ (*brush)->u.bitmap.interpolation_mode = D2D1_INTERPOLATION_MODE_LINEAR;
}
TRACE("Created brush %p.\n", *brush);
--
2.19.0
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