[PATCH vkd3d 3/7] vkd3d: Ignore D3D_PRIMITIVE_TOPOLOGY_UNDEFINED.
Józef Kucia
joseph.kucia at gmail.com
Mon Oct 8 08:40:17 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/command.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 017e6ac9a69d..55fa93347808 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -2910,6 +2910,12 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(ID3D12Gr
TRACE("iface %p, topology %#x.\n", iface, topology);
+ if (topology == D3D_PRIMITIVE_TOPOLOGY_UNDEFINED)
+ {
+ WARN("Ignoring D3D_PRIMITIVE_TOPOLOGY_UNDEFINED.\n");
+ return;
+ }
+
list->primitive_topology = vk_topology_from_d3d12_topology(topology);
d3d12_command_list_invalidate_current_pipeline(list);
}
--
2.18.0
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