[PATCH vkd3d 7/7] tests: Add test for creating tons of command queues.
Józef Kucia
joseph.kucia at gmail.com
Mon Oct 8 08:40:21 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Mainly to show that those are not strictly linked to HW queues.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
tests/d3d12.c | 20 ++++++++++++++++++++
1 file changed, 20 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 73f4da96686a..f40aded6ca98 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -1529,9 +1529,11 @@ static void test_create_command_list(void)
static void test_create_command_queue(void)
{
+ ID3D12CommandQueue* direct_queues[32], *compute_queues[32];
D3D12_COMMAND_QUEUE_DESC desc, result_desc;
ID3D12Device *device, *tmp_device;
ID3D12CommandQueue *queue;
+ unsigned int i;
ULONG refcount;
HRESULT hr;
@@ -1584,6 +1586,24 @@ static void test_create_command_queue(void)
refcount = ID3D12CommandQueue_Release(queue);
ok(!refcount, "ID3D12CommandQueue has %u references left.\n", (unsigned int)refcount);
+ desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
+ for (i = 0; i < ARRAY_SIZE(direct_queues); ++i)
+ {
+ hr = ID3D12Device_CreateCommandQueue(device, &desc, &IID_ID3D12CommandQueue, (void **)&direct_queues[i]);
+ ok(hr == S_OK, "Failed to create direct command queue %u, hr %#x.\n", hr, i);
+ }
+ desc.Type = D3D12_COMMAND_LIST_TYPE_COMPUTE;
+ for (i = 0; i < ARRAY_SIZE(compute_queues); ++i)
+ {
+ hr = ID3D12Device_CreateCommandQueue(device, &desc, &IID_ID3D12CommandQueue, (void **)&compute_queues[i]);
+ ok(hr == S_OK, "Failed to create compute command queue %u, hr %#x.\n", hr, i);
+ }
+
+ for (i = 0; i < ARRAY_SIZE(direct_queues); ++i)
+ ID3D12CommandQueue_Release(direct_queues[i]);
+ for (i = 0; i < ARRAY_SIZE(compute_queues); ++i)
+ ID3D12CommandQueue_Release(compute_queues[i]);
+
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
--
2.18.0
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