[PATCH 7/7] d2d1: Check the context error state on entering d2d_device_context_DrawGlyphRun().
Henri Verbeet
hverbeet at codeweavers.com
Mon Oct 8 13:25:42 CDT 2018
From: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d2d1/device.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c
index 1e420514a80..ff5caac5d8c 100644
--- a/dlls/d2d1/device.c
+++ b/dlls/d2d1/device.c
@@ -1355,6 +1355,9 @@ static void STDMETHODCALLTYPE d2d_device_context_DrawGlyphRun(ID2D1DeviceContext
TRACE("iface %p, baseline_origin %s, glyph_run %p, brush %p, measuring_mode %#x.\n",
iface, debug_d2d_point_2f(&baseline_origin), glyph_run, brush, measuring_mode);
+ if (FAILED(context->error.code))
+ return;
+
rendering_params = context->text_rendering_params ? context->text_rendering_params
: context->default_text_rendering_params;
--
2.11.0
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