[PATCH] wined3d: Refactor blend factor from DWORD to wined3d_color

Stefan Dösinger stefandoesinger at gmail.com
Tue Oct 9 13:28:30 CDT 2018


Hi,

Am 2018-10-09 um 16:31 schrieb Henri Verbeet:
> Hi Daniel, thank you for the patch. Unfortunately the blend factor
> should be part of the wined3d_blend_state object
Are you sure this is the way to go? Creating a blend state object for
every possible color combination seems highly inefficient.

It could work if we add a setter to change the blend factor after
creating a wined3d blend state object, but I don't see an advantage over
Daniel's approach.



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