[PATCH 3/5] wined3d: Invalidate shader resource bindings after binding texture view.

Matteo Bruni mbruni at codeweavers.com
Fri Oct 12 08:39:55 CDT 2018


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/view.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 3662250538..7bb8b81c0d 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -234,6 +234,9 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target
         wined3d_gl_texture_swizzle_from_color_fixup(swizzle, view_format->color_fixup);
         gl_info->gl_ops.gl.p_glTexParameteriv(view->target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
         checkGLcall("set format swizzle");
+
+        context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
+        context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
     }
 
     context_release(context);
-- 
2.18.1




More information about the wine-devel mailing list