[PATCH 3/5] wined3d: Invalidate shader resource bindings after binding texture view.
Matteo Bruni
mbruni at codeweavers.com
Fri Oct 12 08:39:55 CDT 2018
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/view.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 3662250538..7bb8b81c0d 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -234,6 +234,9 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target
wined3d_gl_texture_swizzle_from_color_fixup(swizzle, view_format->color_fixup);
gl_info->gl_ops.gl.p_glTexParameteriv(view->target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
checkGLcall("set format swizzle");
+
+ context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
+ context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
}
context_release(context);
--
2.18.1
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