[PATCH 1/3] wined3d: Store the blend factor as a struct wined3d_color.

Henri Verbeet hverbeet at codeweavers.com
Wed Oct 17 17:41:13 CDT 2018


From: Daniel Ansorregui <mailszeros at gmail.com>

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d11/d3d11_private.h     |  1 -
 dlls/d3d11/device.c            | 23 ++++++-----------------
 dlls/d3d9/device.c             | 39 ++++++++++++++++++++++++++++++++-------
 dlls/wined3d/cs.c              | 15 ++++++++++++---
 dlls/wined3d/device.c          | 29 ++++++++++++++++++++---------
 dlls/wined3d/state.c           | 17 +++++++++--------
 dlls/wined3d/stateblock.c      | 27 +++++++++++++++++++++++++--
 dlls/wined3d/utils.c           |  3 ++-
 dlls/wined3d/wined3d.spec      |  4 ++--
 dlls/wined3d/wined3d_private.h | 12 +++++++++---
 include/wine/wined3d.h         |  7 ++++---
 11 files changed, 121 insertions(+), 56 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index e26554afabf..771e923a5c1 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -539,7 +539,6 @@ struct d3d_device
     struct wine_rb_tree rasterizer_states;
     struct wine_rb_tree sampler_states;
 
-    float blend_factor[4];
     struct d3d_depthstencil_state *depth_stencil_state;
     UINT stencil_ref;
 };
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 157ff0341ae..e4c2c80e00b 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -710,11 +710,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
         blend_factor = default_blend_factor;
 
     wined3d_mutex_lock();
-    memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
     wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask);
     if (!(blend_state_impl = unsafe_impl_from_ID3D11BlendState(blend_state)))
     {
-        wined3d_device_set_blend_state(device->wined3d_device, NULL);
+        wined3d_device_set_blend_state(device->wined3d_device, NULL,
+                (const struct wined3d_color *)blend_factor);
         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, FALSE);
         wined3d_device_set_render_state(device->wined3d_device,
                 WINED3D_RS_COLORWRITEENABLE, D3D11_COLOR_WRITE_ENABLE_ALL);
@@ -728,7 +728,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
         return;
     }
 
-    wined3d_device_set_blend_state(device->wined3d_device, blend_state_impl->wined3d_state);
+    wined3d_device_set_blend_state(device->wined3d_device, blend_state_impl->wined3d_state,
+            (const struct wined3d_color *)blend_factor);
     desc = &blend_state_impl->desc;
     wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE,
             desc->RenderTarget[0].BlendEnable);
@@ -743,13 +744,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, d->SrcBlendAlpha);
         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, d->DestBlendAlpha);
         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, d->BlendOpAlpha);
-
-        if (memcmp(blend_factor, default_blend_factor, sizeof(default_blend_factor))
-                && (d->SrcBlend == D3D11_BLEND_BLEND_FACTOR || d->SrcBlend == D3D11_BLEND_INV_BLEND_FACTOR
-                || d->DestBlend == D3D11_BLEND_BLEND_FACTOR || d->DestBlend == D3D11_BLEND_INV_BLEND_FACTOR
-                || d->SrcBlendAlpha == D3D11_BLEND_BLEND_FACTOR || d->SrcBlendAlpha == D3D11_BLEND_INV_BLEND_FACTOR
-                || d->DestBlendAlpha == D3D11_BLEND_BLEND_FACTOR || d->DestBlendAlpha == D3D11_BLEND_INV_BLEND_FACTOR))
-            FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor));
     }
     wined3d_device_set_render_state(device->wined3d_device,
             WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask);
@@ -1942,7 +1936,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11Devi
             iface, blend_state, blend_factor, sample_mask);
 
     wined3d_mutex_lock();
-    if ((wined3d_state = wined3d_device_get_blend_state(device->wined3d_device)))
+    if ((wined3d_state = wined3d_device_get_blend_state(device->wined3d_device,
+            (struct wined3d_color *)blend_factor)))
     {
         blend_state_impl = wined3d_blend_state_get_parent(wined3d_state);
         ID3D11BlendState_AddRef(*blend_state = &blend_state_impl->ID3D11BlendState_iface);
@@ -1951,7 +1946,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11Devi
     {
         *blend_state = NULL;
     }
-    memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
     *sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK);
     wined3d_mutex_unlock();
 }
@@ -6190,11 +6184,6 @@ void d3d_device_init(struct d3d_device *device, void *outer_unknown)
     d3d11_immediate_context_init(&device->immediate_context, device);
     ID3D11DeviceContext1_Release(&device->immediate_context.ID3D11DeviceContext1_iface);
 
-    device->blend_factor[0] = 1.0f;
-    device->blend_factor[1] = 1.0f;
-    device->blend_factor[2] = 1.0f;
-    device->blend_factor[3] = 1.0f;
-
     wine_rb_init(&device->blend_states, d3d_blend_state_compare);
     wine_rb_init(&device->depthstencil_states, d3d_depthstencil_state_compare);
     wine_rb_init(&device->rasterizer_states, d3d_rasterizer_state_compare);
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index a31360886b6..a3f410a7b97 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -32,6 +32,14 @@ const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops =
     d3d9_null_wined3d_object_destroyed,
 };
 
+static void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_colour, D3DCOLOR d3d_colour)
+{
+    wined3d_colour->r = ((d3d_colour >> 16) & 0xff) / 255.0f;
+    wined3d_colour->g = ((d3d_colour >>  8) & 0xff) / 255.0f;
+    wined3d_colour->b = (d3d_colour & 0xff) / 255.0f;
+    wined3d_colour->a = ((d3d_colour >> 24) & 0xff) / 255.0f;
+}
+
 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
 {
     BYTE *c = (BYTE *)&format;
@@ -1980,14 +1988,8 @@ static void d3d9_rts_flag_auto_gen_mipmap(struct d3d9_device *device)
 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
         const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
 {
-    const struct wined3d_color c =
-    {
-        ((color >> 16) & 0xff) / 255.0f,
-        ((color >>  8) & 0xff) / 255.0f,
-        (color & 0xff) / 255.0f,
-        ((color >> 24) & 0xff) / 255.0f,
-    };
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
+    struct wined3d_color c;
     HRESULT hr;
 
     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
@@ -1999,6 +2001,7 @@ static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_co
         rect_count = 0;
     }
 
+    wined3d_color_from_d3dcolor(&c, color);
     wined3d_mutex_lock();
     hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
     if (SUCCEEDED(hr))
@@ -2217,9 +2220,20 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevi
         D3DRENDERSTATETYPE state, DWORD value)
 {
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
+    struct wined3d_color factor;
 
     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
 
+    if (state == D3DRS_BLENDFACTOR)
+    {
+        wined3d_color_from_d3dcolor(&factor, value);
+        wined3d_mutex_lock();
+        wined3d_device_set_blend_state(device->wined3d_device, NULL, &factor);
+        wined3d_mutex_unlock();
+
+        return D3D_OK;
+    }
+
     wined3d_mutex_lock();
     wined3d_device_set_render_state(device->wined3d_device, state, value);
     wined3d_mutex_unlock();
@@ -2231,9 +2245,20 @@ static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
         D3DRENDERSTATETYPE state, DWORD *value)
 {
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
+    struct wined3d_color factor;
 
     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
 
+    if (state == D3DRS_BLENDFACTOR)
+    {
+        wined3d_mutex_lock();
+        wined3d_device_get_blend_state(device->wined3d_device, &factor);
+        wined3d_mutex_unlock();
+        *value = D3DCOLOR_COLORVALUE(factor.r, factor.g, factor.b, factor.a);
+
+        return D3D_OK;
+    }
+
     wined3d_mutex_lock();
     *value = wined3d_device_get_render_state(device->wined3d_device, state);
     wined3d_mutex_unlock();
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index af1dbef84ce..fc3e47e3298 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -264,6 +264,7 @@ struct wined3d_cs_set_blend_state
 {
     enum wined3d_cs_op opcode;
     struct wined3d_blend_state *state;
+    struct wined3d_color factor;
 };
 
 struct wined3d_cs_set_rasterizer_state
@@ -1539,18 +1540,26 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type
 static void wined3d_cs_exec_set_blend_state(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_set_blend_state *op = data;
+    struct wined3d_state *state = &cs->state;
 
-    cs->state.blend_state = op->state;
-    device_invalidate_state(cs->device, STATE_BLEND);
+    if (state->blend_state != op->state)
+    {
+        state->blend_state = op->state;
+        device_invalidate_state(cs->device, STATE_BLEND);
+    }
+    state->blend_factor = op->factor;
+    device_invalidate_state(cs->device, STATE_BLEND_FACTOR);
 }
 
-void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state)
+void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state,
+        const struct wined3d_color *blend_factor)
 {
     struct wined3d_cs_set_blend_state *op;
 
     op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_BLEND_STATE;
     op->state = state;
+    op->factor = *blend_factor;
 
     cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
 }
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b90df20a7da..b50d6677ab2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1968,29 +1968,40 @@ static void resolve_depth_buffer(struct wined3d_device *device)
             src_view->resource, src_view->sub_resource_idx, dst_resource->format->id);
 }
 
-void CDECL wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state)
+void CDECL wined3d_device_set_blend_state(struct wined3d_device *device,
+        struct wined3d_blend_state *blend_state, const struct wined3d_color *blend_factor)
 {
+    struct wined3d_state *state = device->update_state;
     struct wined3d_blend_state *prev;
 
-    TRACE("device %p, blend_state %p.\n", device, blend_state);
+    TRACE("device %p, blend_state %p, blend_factor %s.\n", device, blend_state, debug_color(blend_factor));
 
-    prev = device->update_state->blend_state;
-    if (prev == blend_state)
+    if (device->recording)
+        device->recording->changed.blend_state = TRUE;
+
+    prev = state->blend_state;
+    if (prev == blend_state && !memcmp(blend_factor, &state->blend_factor, sizeof(*blend_factor)))
         return;
 
     if (blend_state)
         wined3d_blend_state_incref(blend_state);
-    device->update_state->blend_state = blend_state;
-    wined3d_cs_emit_set_blend_state(device->cs, blend_state);
+    state->blend_state = blend_state;
+    state->blend_factor = *blend_factor;
+    if (!device->recording)
+        wined3d_cs_emit_set_blend_state(device->cs, blend_state, blend_factor);
     if (prev)
         wined3d_blend_state_decref(prev);
 }
 
-struct wined3d_blend_state * CDECL wined3d_device_get_blend_state(const struct wined3d_device *device)
+struct wined3d_blend_state * CDECL wined3d_device_get_blend_state(const struct wined3d_device *device,
+        struct wined3d_color *blend_factor)
 {
-    TRACE("device %p.\n", device);
+    const struct wined3d_state *state = &device->state;
+
+    TRACE("device %p, blend_factor %p.\n", device, blend_factor);
 
-    return device->state.blend_state;
+    *blend_factor = state->blend_factor;
+    return state->blend_state;
 }
 
 void CDECL wined3d_device_set_rasterizer_state(struct wined3d_device *device,
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 375bc6562ab..fc076bb962a 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -597,20 +597,19 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st
         context_apply_state(context, state, STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_OP));
 }
 
-static void state_blendfactor_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
+static void state_blend_factor_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
 {
     WARN("Unsupported in local OpenGL implementation: glBlendColor.\n");
 }
 
-static void state_blendfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
+static void state_blend_factor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
 {
+    const struct wined3d_color *factor = &state->blend_factor;
     const struct wined3d_gl_info *gl_info = context->gl_info;
-    struct wined3d_color color;
 
-    TRACE("Setting blend factor to %#x.\n", state->render_states[WINED3D_RS_BLENDFACTOR]);
+    TRACE("Setting blend factor to %s.\n", debug_color(factor));
 
-    wined3d_color_from_d3dcolor(&color, state->render_states[WINED3D_RS_BLENDFACTOR]);
-    GL_EXTCALL(glBlendColor(color.r, color.g, color.b, color.a));
+    GL_EXTCALL(glBlendColor(factor->r, factor->g, factor->b, factor->a));
     checkGLcall("glBlendColor");
 }
 
@@ -4539,6 +4538,8 @@ const struct StateEntryTemplate misc_state_template[] =
     { STATE_RENDER(WINED3D_RS_DESTBLENDALPHA),            { STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE),          NULL                }, WINED3D_GL_EXT_NONE             },
     { STATE_RENDER(WINED3D_RS_BLENDOPALPHA),              { STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE),          NULL                }, WINED3D_GL_EXT_NONE             },
     { STATE_BLEND,                                        { STATE_BLEND,                                        state_blend_object  }, WINED3D_GL_EXT_NONE             },
+    { STATE_BLEND_FACTOR,                                 { STATE_BLEND_FACTOR,                                 state_blend_factor  }, EXT_BLEND_COLOR                 },
+    { STATE_BLEND_FACTOR,                                 { STATE_BLEND_FACTOR,                                 state_blend_factor_w}, WINED3D_GL_EXT_NONE             },
     { STATE_STREAMSRC,                                    { STATE_STREAMSRC,                                    streamsrc           }, WINED3D_GL_EXT_NONE             },
     { STATE_VDECL,                                        { STATE_VDECL,                                        vdecl_miscpart      }, WINED3D_GL_EXT_NONE             },
     { STATE_RASTERIZER,                                   { STATE_RASTERIZER,                                   rasterizer_cc       }, ARB_CLIP_CONTROL                },
@@ -4689,8 +4690,6 @@ const struct StateEntryTemplate misc_state_template[] =
     { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2),         { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE),          NULL                }, WINED3D_GL_EXT_NONE             },
     { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3),         { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3),         state_colorwrite3   }, EXT_DRAW_BUFFERS2               },
     { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3),         { STATE_RENDER(WINED3D_RS_COLORWRITEENABLE),          NULL                }, WINED3D_GL_EXT_NONE             },
-    { STATE_RENDER(WINED3D_RS_BLENDFACTOR),               { STATE_RENDER(WINED3D_RS_BLENDFACTOR),               state_blendfactor   }, EXT_BLEND_COLOR                 },
-    { STATE_RENDER(WINED3D_RS_BLENDFACTOR),               { STATE_RENDER(WINED3D_RS_BLENDFACTOR),               state_blendfactor_w }, WINED3D_GL_EXT_NONE             },
     { STATE_RENDER(WINED3D_RS_DEPTHBIAS),                 { STATE_RENDER(WINED3D_RS_DEPTHBIAS),                 state_depthbias     }, WINED3D_GL_EXT_NONE             },
     { STATE_RENDER(WINED3D_RS_ZVISIBLE),                  { STATE_RENDER(WINED3D_RS_ZVISIBLE),                  state_zvisible      }, WINED3D_GL_EXT_NONE             },
     /* Samplers */
@@ -5453,6 +5452,7 @@ static void validate_state_table(struct StateEntry *state_table)
         {149, 150},
         {169, 169},
         {177, 177},
+        {193, 193},
         {196, 197},
         {  0,   0},
     };
@@ -5488,6 +5488,7 @@ static void validate_state_table(struct StateEntry *state_table)
         STATE_POINT_ENABLE,
         STATE_COLOR_KEY,
         STATE_BLEND,
+        STATE_BLEND_FACTOR,
     };
     unsigned int i, current;
 
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 45a4008ac45..0b2ce50ecd7 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -35,7 +35,6 @@ static const DWORD pixel_states_render[] =
     WINED3D_RS_ALPHAREF,
     WINED3D_RS_ALPHATESTENABLE,
     WINED3D_RS_ANTIALIASEDLINEENABLE,
-    WINED3D_RS_BLENDFACTOR,
     WINED3D_RS_BLENDOP,
     WINED3D_RS_BLENDOPALPHA,
     WINED3D_RS_BACK_STENCILFAIL,
@@ -209,6 +208,7 @@ static void stateblock_savedstates_set_all(struct wined3d_saved_states *states,
     states->pixelShader = 1;
     states->vertexShader = 1;
     states->scissorRect = 1;
+    states->blend_state = 1;
 
     /* Fixed size arrays */
     states->streamSource = 0xffff;
@@ -236,6 +236,7 @@ static void stateblock_savedstates_set_pixel(struct wined3d_saved_states *states
     unsigned int i;
 
     states->pixelShader = 1;
+    states->blend_state = 1;
 
     for (i = 0; i < ARRAY_SIZE(pixel_states_render); ++i)
     {
@@ -839,6 +840,21 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
             SetRectEmpty(stateblock->state.scissor_rects);
     }
 
+    if (stateblock->changed.blend_state
+            && (src_state->blend_state != stateblock->state.blend_state
+            || memcmp(&src_state->blend_factor, &stateblock->state.blend_factor,
+                    sizeof(stateblock->state.blend_factor))))
+    {
+        TRACE("Updating blend state.\n");
+
+        if (src_state->blend_state)
+                wined3d_blend_state_incref(src_state->blend_state);
+        if (stateblock->state.blend_state)
+                wined3d_blend_state_decref(stateblock->state.blend_state);
+        stateblock->state.blend_state = src_state->blend_state;
+        stateblock->state.blend_factor = src_state->blend_factor;
+    }
+
     map = stateblock->changed.streamSource;
     for (i = 0; map; map >>= 1, ++i)
     {
@@ -1074,6 +1090,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
         wined3d_device_set_scissor_rects(device, stateblock->state.scissor_rect_count,
                 stateblock->state.scissor_rects);
 
+    if (stateblock->changed.blend_state)
+        wined3d_device_set_blend_state(device, stateblock->state.blend_state, &stateblock->state.blend_factor);
+
     map = stateblock->changed.streamSource;
     for (i = 0; map; map >>= 1, ++i)
     {
@@ -1255,7 +1274,6 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
     state->render_states[WINED3D_RS_COLORWRITEENABLE1] = 0x0000000f;
     state->render_states[WINED3D_RS_COLORWRITEENABLE2] = 0x0000000f;
     state->render_states[WINED3D_RS_COLORWRITEENABLE3] = 0x0000000f;
-    state->render_states[WINED3D_RS_BLENDFACTOR] = 0xffffffff;
     state->render_states[WINED3D_RS_SRGBWRITEENABLE] = 0;
     state->render_states[WINED3D_RS_DEPTHBIAS] = 0;
     state->render_states[WINED3D_RS_WRAP8] = 0;
@@ -1314,6 +1332,11 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
         /* TODO: Vertex offset in the presampled displacement map. */
         state->sampler_states[i][WINED3D_SAMP_DMAP_OFFSET] = 0;
     }
+
+    state->blend_factor.r = 1.0f;
+    state->blend_factor.g = 1.0f;
+    state->blend_factor.b = 1.0f;
+    state->blend_factor.a = 1.0f;
 }
 
 void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index da01bbb0b65..9ddfd5c2059 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4762,7 +4762,6 @@ const char *debug_d3drenderstate(enum wined3d_render_state state)
         D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1);
         D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2);
         D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3);
-        D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR);
         D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE);
         D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS);
         D3DSTATE_TO_STR(WINED3D_RS_WRAP8);
@@ -5011,6 +5010,8 @@ const char *debug_d3dstate(DWORD state)
         return "STATE_STREAM_OUTPUT";
     if (STATE_IS_BLEND(state))
         return "STATE_BLEND";
+    if (STATE_IS_BLEND_FACTOR(state))
+        return "STATE_BLEND_FACTOR";
 
     return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state);
 }
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 7944387bcab..ee70221191e 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -57,7 +57,7 @@
 @ cdecl wined3d_device_evict_managed_resources(ptr)
 @ cdecl wined3d_device_get_available_texture_mem(ptr)
 @ cdecl wined3d_device_get_base_vertex_index(ptr)
-@ cdecl wined3d_device_get_blend_state(ptr)
+@ cdecl wined3d_device_get_blend_state(ptr ptr)
 @ cdecl wined3d_device_get_clip_plane(ptr long ptr)
 @ cdecl wined3d_device_get_clip_status(ptr ptr)
 @ cdecl wined3d_device_get_compute_shader(ptr)
@@ -129,7 +129,7 @@
 @ cdecl wined3d_device_resolve_sub_resource(ptr ptr long ptr long long)
 @ cdecl wined3d_device_restore_fullscreen_window(ptr ptr ptr)
 @ cdecl wined3d_device_set_base_vertex_index(ptr long)
-@ cdecl wined3d_device_set_blend_state(ptr ptr)
+@ cdecl wined3d_device_set_blend_state(ptr ptr ptr)
 @ cdecl wined3d_device_set_clip_plane(ptr long ptr)
 @ cdecl wined3d_device_set_clip_status(ptr ptr)
 @ cdecl wined3d_device_set_compute_shader(ptr ptr)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index c3761860b0b..d5bf61271e9 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1645,7 +1645,10 @@ enum wined3d_pipeline
 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
 
-#define STATE_COMPUTE_OFFSET (STATE_BLEND + 1)
+#define STATE_BLEND_FACTOR (STATE_BLEND + 1)
+#define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
+
+#define STATE_COMPUTE_OFFSET (STATE_BLEND_FACTOR + 1)
 
 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
@@ -2934,6 +2937,7 @@ struct wined3d_state
 
     DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
     struct wined3d_blend_state *blend_state;
+    struct wined3d_color blend_factor;
     struct wined3d_rasterizer_state *rasterizer_state;
 };
 
@@ -3504,7 +3508,8 @@ struct wined3d_saved_states
     DWORD pixelShader : 1;
     DWORD vertexShader : 1;
     DWORD scissorRect : 1;
-    DWORD padding : 5;
+    DWORD blend_state : 1;
+    DWORD padding : 4;
 };
 
 struct StageState {
@@ -3646,7 +3651,8 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
         const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state,
+        const struct wined3d_color *blend_factor) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
         const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index c62d3640e58..95549e96cb4 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -388,7 +388,6 @@ enum wined3d_render_state
     WINED3D_RS_COLORWRITEENABLE1            = 190,
     WINED3D_RS_COLORWRITEENABLE2            = 191,
     WINED3D_RS_COLORWRITEENABLE3            = 192,
-    WINED3D_RS_BLENDFACTOR                  = 193,
     WINED3D_RS_SRGBWRITEENABLE              = 194,
     WINED3D_RS_DEPTHBIAS                    = 195,
     WINED3D_RS_WRAP8                        = 198,
@@ -2264,7 +2263,8 @@ HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, str
 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
-struct wined3d_blend_state * __cdecl wined3d_device_get_blend_state(const struct wined3d_device *device);
+struct wined3d_blend_state * __cdecl wined3d_device_get_blend_state(const struct wined3d_device *device,
+        struct wined3d_color *blend_factor);
 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
         UINT plane_idx, struct wined3d_vec4 *plane);
 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
@@ -2379,7 +2379,8 @@ void __cdecl wined3d_device_resolve_sub_resource(struct wined3d_device *device,
 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
         const RECT *window_rect);
 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
-void __cdecl wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state);
+void __cdecl wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state,
+        const struct wined3d_color *blend_factor);
 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
         UINT plane_idx, const struct wined3d_vec4 *plane);
 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
-- 
2.11.0




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