[PATCH 2/2] d2d1: Return S_OK from d2d_effect_SetValue().
Nikolay Sivov
nsivov at codeweavers.com
Thu Oct 18 08:19:28 CDT 2018
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d2d1/effect.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c
index f5e501f547..cfb8255396 100644
--- a/dlls/d2d1/effect.c
+++ b/dlls/d2d1/effect.c
@@ -120,7 +120,7 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_SetValue(ID2D1Effect *iface, UINT32
{
FIXME("iface %p, index %u, type %#x, value %p, value_size %u stub!\n", iface, index, type, value, value_size);
- return E_NOTIMPL;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_effect_GetValueByName(ID2D1Effect *iface, const WCHAR *name,
--
2.19.1
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