[PATCH 2/4] d3drm: Partially implement IDirect3DRMTexture*::InitFromFile. (v8)

Aaryaman Vasishta jem456.vasishta at gmail.com
Fri Oct 19 22:59:24 CDT 2018


v8: Remove todo_wine(s) on corresponding tests in the previous patch of this series.
v7: Split patch.
v6: Rebased on top of master as of this patch date.
v5: Redundant newline removed.
---
 dlls/d3drm/d3drm_private.h |   1 +
 dlls/d3drm/tests/d3drm.c   |  47 +++---
 dlls/d3drm/texture.c       | 325 ++++++++++++++++++++++++++++++++++++-
 3 files changed, 342 insertions(+), 31 deletions(-)

diff --git a/dlls/d3drm/d3drm_private.h b/dlls/d3drm/d3drm_private.h
index 858911f350..333b809896 100644
--- a/dlls/d3drm/d3drm_private.h
+++ b/dlls/d3drm/d3drm_private.h
@@ -26,6 +26,7 @@
 #define COBJMACROS
 #include <assert.h>
 #include <math.h>
+#include <limits.h>
 #include "dxfile.h"
 #include "d3drmwin.h"
 #include "rmxfguid.h"
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index e336b98b95..4ed90ca682 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -5610,10 +5610,10 @@ static void test_load_texture(void)
         hr = IDirect3DRMTexture_InitFromFile(texture1, filename);
         todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
         /* InitFromFile seems to AddRef IDirect3DRM even if it fails. */
-        if (hr == D3DRMERR_BADOBJECT)
+        if (FAILED(hr))
             IDirect3DRM_Release(d3drm1);
         d3drm_img = IDirect3DRMTexture_GetImage(texture1);
-        todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+        ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
         if (d3drm_img)
             test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
         IDirect3DRMTexture_Release(texture1);
@@ -5622,15 +5622,14 @@ static void test_load_texture(void)
         hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture, (void **)&texture1);
         ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
         hr = IDirect3DRMTexture_InitFromFile(texture1, NULL);
-        todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+        ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
         hr = IDirect3DRMTexture_InitFromFile(texture1, "");
-        todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+        ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
         hr = IDirect3DRMTexture_InitFromFile(texture1, filename);
-        todo_wine ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr);
+        ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr);
         d3drm_img = IDirect3DRMTexture_GetImage(texture1);
-        todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
-        if (d3drm_img)
-            test_bitmap_data(i * 7 + 1, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
+        ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+        test_bitmap_data(i * 7 + 1, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
         IDirect3DRMTexture_Release(texture1);
 
         hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
@@ -5640,10 +5639,10 @@ static void test_load_texture(void)
 
         hr = IDirect3DRMTexture2_InitFromFile(texture2, filename);
         todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
-        if (hr == D3DRMERR_BADOBJECT)
+        if (FAILED(hr))
             IDirect3DRM_Release(d3drm1);
         d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
-        todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+        ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
         if (d3drm_img)
             test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
         IDirect3DRMTexture2_Release(texture2);
@@ -5652,15 +5651,14 @@ static void test_load_texture(void)
         hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2, (void **)&texture2);
         ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
         hr = IDirect3DRMTexture2_InitFromFile(texture2, NULL);
-        todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+        ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
         hr = IDirect3DRMTexture2_InitFromFile(texture2, "");
-        todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+        ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
         hr = IDirect3DRMTexture2_InitFromFile(texture2, filename);
-        todo_wine ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr);
+        ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr);
         d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
-        todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
-        if (d3drm_img)
-            test_bitmap_data(i * 7 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+        ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+        test_bitmap_data(i * 7 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
         IDirect3DRMTexture2_Release(texture2);
 
         hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
@@ -5670,10 +5668,10 @@ static void test_load_texture(void)
 
         hr = IDirect3DRMTexture3_InitFromFile(texture3, filename);
         todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
-        if (hr == D3DRMERR_BADOBJECT)
+        if (FAILED(hr))
             IDirect3DRM_Release(d3drm1);
         d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
-        todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+        ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
         if (d3drm_img)
             test_bitmap_data(i * 4 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
         /* Test whether querying a version 1 texture from version 3 causes a
@@ -5681,7 +5679,7 @@ static void test_load_texture(void)
         hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)&texture1);
         ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr %#x.\n", hr);
         d3drm_img = IDirect3DRMTexture_GetImage(texture1);
-        todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+        ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
         if (d3drm_img)
             test_bitmap_data(i * 4 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
         IDirect3DRMTexture_Release(texture1);
@@ -5692,15 +5690,14 @@ static void test_load_texture(void)
         hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3, (void **)&texture3);
         ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
         hr = IDirect3DRMTexture3_InitFromFile(texture3, NULL);
-        todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+        ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
         hr = IDirect3DRMTexture3_InitFromFile(texture3, "");
-        todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+        ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
         hr = IDirect3DRMTexture3_InitFromFile(texture3, filename);
-        todo_wine ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr);
+        ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr);
         d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
-        todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
-        if (d3drm_img)
-            test_bitmap_data(i * 7 + 6, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+        ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+        test_bitmap_data(i * 7 + 6, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
         IDirect3DRMTexture3_Release(texture3);
 
         ret = DeleteFileA(filename);
diff --git a/dlls/d3drm/texture.c b/dlls/d3drm/texture.c
index fd56e76ff9..4c81c788bf 100644
--- a/dlls/d3drm/texture.c
+++ b/dlls/d3drm/texture.c
@@ -2,6 +2,7 @@
  * Implementation of IDirect3DRMTextureX interfaces
  *
  * Copyright 2012 Christian Costa
+ * Copyright 2016 Aaryaman Vasishta
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -67,6 +68,294 @@ static BOOL d3drm_validate_image(D3DRMIMAGE *image)
     return TRUE;
 }
 
+static void CDECL destroy_image_callback(IDirect3DRMObject *obj, void *arg)
+{
+    D3DRMIMAGE *image = arg;
+
+    TRACE("image %p texture object %p.\n", arg, obj);
+
+    HeapFree(GetProcessHeap(), 0, image->buffer1);
+    HeapFree(GetProcessHeap(), 0, image);
+}
+
+HRESULT d3drm_texture_load(struct d3drm_texture *texture, const char *path, BOOL load_upside_down, D3DRMIMAGE **image_out)
+{
+    BITMAPINFO *info;
+    BITMAPFILEHEADER *bmp_header;
+    unsigned char *buffer;
+    DWORD size;
+    HANDLE hfile, hmapping;
+    HRESULT hr = D3DRM_OK;
+    D3DRMPALETTEENTRY *colors = NULL;
+    D3DRMIMAGE *image = NULL;
+    BOOL black_used = FALSE, palette_used;
+    LONG w;
+    LONG h;
+    UINT i, j, k;
+    UINT idx, buffer1_idx;
+    unsigned char *buffer1;
+    UINT bpp;
+    UINT bpl;
+    UINT num_colors = 0;
+    struct colors_24bpp
+    {
+        BYTE red;
+        BYTE green;
+        BYTE blue;
+    } *color = NULL;
+
+    /* Load the bitmap data */
+    hfile = CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
+    if (hfile == INVALID_HANDLE_VALUE)
+        return D3DRMERR_BADOBJECT;
+
+    size = GetFileSize(hfile, NULL);
+    if (size == INVALID_FILE_SIZE)
+    {
+        CloseHandle(hfile);
+        return D3DRMERR_BADVALUE;
+    }
+    if (!(hmapping = CreateFileMappingA(hfile, NULL, PAGE_READONLY, 0, 0, NULL)))
+    {
+        CloseHandle(hfile);
+        return D3DRMERR_BADVALUE;
+    }
+    if (!(buffer = MapViewOfFile(hmapping, FILE_MAP_READ, 0, 0, 0)))
+    {
+        CloseHandle(hmapping);
+        CloseHandle(hfile);
+        return D3DRMERR_BADVALUE;
+    }
+
+    bmp_header = (BITMAPFILEHEADER *)buffer;
+    if (bmp_header->bfType != 0x4d42) /* BM */
+    {
+        hr = D3DRMERR_BADFILE;
+        goto cleanup;
+    }
+
+    info = (BITMAPINFO *)(bmp_header + 1);
+    /* Only allow version 1 DIB's (BITMAPINFOHEADER) to be loaded  */
+    if (info->bmiHeader.biSize != sizeof(info->bmiHeader))
+    {
+        hr = D3DRMERR_BADFILE;
+        goto cleanup;
+    }
+
+    bpp = info->bmiHeader.biBitCount == 24 ? 32 : info->bmiHeader.biBitCount;
+    w = info->bmiHeader.biWidth;
+    h = abs(info->bmiHeader.biHeight);
+
+    if (bpp == 8)
+    {
+        buffer += sizeof(BITMAPINFOHEADER) + sizeof(BITMAPFILEHEADER) + 256 * sizeof(RGBQUAD);
+        palette_used = TRUE;
+    }
+    else if (bpp == 32)
+    {
+        buffer += sizeof(BITMAPINFOHEADER) + sizeof(BITMAPFILEHEADER);
+        palette_used = FALSE;
+    }
+    else
+    {
+        hr = D3DRMERR_BADFILE;
+        goto cleanup;
+    }
+
+    /* Create and initialize the image struct. */
+    color = (struct colors_24bpp *)buffer;
+
+    if (palette_used)
+        bpl = w;
+    else if ((bpl = ((w + 3) & ~3)) > UINT_MAX / (bpp / 8))
+    {
+        hr = D3DRMERR_BADALLOC;
+        goto cleanup;
+    }
+
+    bpl = bpl * bpp / 8;
+
+    if (bpl > UINT_MAX / h)
+    {
+        hr = D3DRMERR_BADALLOC;
+        goto cleanup;
+    }
+
+    if (!(colors = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 256 * sizeof(*colors))))
+    {
+        WARN("Not enough memory to allocate palette, returning NULL.\n");
+        hr = D3DRMERR_BADALLOC;
+        goto cleanup;
+    }
+
+    if (!(image = HeapAlloc(GetProcessHeap(), 0, sizeof(*image))))
+    {
+        WARN("Not enough memory to allocate image struct, returning NULL.\n");
+        hr = D3DRMERR_BADALLOC;
+        goto cleanup;
+    }
+    image->buffer1 = NULL;
+
+    if (!(image->buffer1 = HeapAlloc(GetProcessHeap(), 0, bpl * h)))
+    {
+        WARN("Not enough memory to allocate image buffer, returning NULL.\n");
+        hr = D3DRMERR_BADALLOC;
+        goto cleanup;
+    }
+
+    buffer1 = image->buffer1;
+    memset(buffer1, 0xff, bpl * h);
+    if (!palette_used)
+    {
+        for (i = 0; i < h; i++)
+        {
+            for (j = 0; j < w; j++)
+            {
+                buffer1_idx = ((w + 3) & ~3) * i + j;
+                idx = load_upside_down ? (h - 1 - i) * w + j : i * w + j;
+                for (k = 0; k < 256; k++)
+                {
+                    if (color[idx].blue == colors[k].blue   &&
+                        color[idx].green == colors[k].green &&
+                        color[idx].red == colors[k].red)
+                    {
+                        if (color[idx].blue == 0 &&
+                            color[idx].green == 0 &&
+                            color[idx].red == 0 &&
+                            !black_used)
+                        {
+                            black_used = TRUE;
+                            colors[num_colors++].flags = D3DRMPALETTE_READONLY;
+                        }
+                        buffer1[buffer1_idx] = k;
+
+                        break;
+                    }
+                }
+                if (k == 256)
+                {
+                    if (num_colors == 256)
+                    {
+                        num_colors++;
+                        i = h;
+                        break;
+                    }
+                    buffer1[buffer1_idx] = num_colors;
+                    colors[num_colors].red = color[idx].red;
+                    colors[num_colors].green = color[idx].green;
+                    colors[num_colors].blue = color[idx].blue;
+                    colors[num_colors++].flags = D3DRMPALETTE_READONLY;
+                }
+            }
+        }
+
+        if (num_colors <= 256)
+        {
+            if (!(image->palette = HeapAlloc(GetProcessHeap(), 0, num_colors * sizeof(*image->palette))))
+            {
+                WARN("Not enough memory to allocate image palette, returning NULL.\n");
+                hr = D3DRMERR_BADALLOC;
+                goto cleanup;
+            }
+            image->red_mask = 0xff;
+            image->green_mask = 0xff;
+            image->blue_mask = 0xff;
+            image->rgb = 0;
+            bpl = bpl / (bpp / 8);
+            memcpy(image->palette, colors, num_colors * sizeof(D3DRMPALETTEENTRY));
+            image->palette_size = num_colors;
+            palette_used = TRUE;
+        }
+        else
+        {
+            bpl = w * 4;
+            image->rgb = 1;
+            image->palette = NULL;
+            image->palette_size = 0;
+            for (i = 0; i < h; ++i)
+            {
+                for (j = 0; j < w; ++j)
+                {
+                    unsigned char *ptr = &buffer1[i * bpl + j * 4];
+                    idx = load_upside_down ? (h - 1 - i) * w * 3 + j * 3 : i * w * 3 + j * 3;
+                    ptr[0] = buffer[idx];
+                    ptr[1] = buffer[idx + 1];
+                    ptr[2] = buffer[idx + 2];
+                    ptr[3] = 0xff;
+                }
+            }
+
+            image->red_mask = 0xff0000;
+            image->green_mask = 0x00ff00;
+            image->blue_mask = 0x0000ff;
+        }
+    }
+    else
+    {
+        if (!(image->palette = HeapAlloc(GetProcessHeap(), 0, 256 * sizeof(*image->palette))))
+        {
+            WARN("Not enough memory to allocate image palette, returning NULL.\n");
+            hr = D3DRMERR_BADALLOC;
+            goto cleanup;
+        }
+
+        memcpy(image->palette, info->bmiColors, 256 * sizeof(D3DRMPALETTEENTRY));
+        for (i = 0; i < 256; i++)
+        {
+            image->palette[i].flags = D3DRMPALETTE_READONLY;
+        }
+        if (load_upside_down)
+        {
+            for (i = 0; i < h; i++)
+            {
+                for (j = 0; j < w; j++)
+                {
+                    idx = (h - 1 - i) * bpl + j;
+                    buffer1[i * bpl + j] = buffer[idx];
+                }
+            }
+        }
+        else
+        {
+            memcpy(buffer1, buffer, bpl * h);
+        }
+        image->palette_size = 256;
+        image->red_mask = 0xff;
+        image->green_mask = 0xff;
+        image->blue_mask = 0xff;
+        image->rgb = 0;
+    }
+    image->width = w;
+    image->height = h;
+    image->aspectx = 1;
+    image->aspecty = 1;
+    image->alpha_mask = 0;
+    image->depth = palette_used ? 8 : bpp;
+    image->bytes_per_line = bpl;
+    image->buffer2 = NULL;
+
+    /* Use an internal destroy callback to destroy image struct */
+    hr = IDirect3DRMObject_AddDestroyCallback(&texture->IDirect3DRMTexture3_iface, destroy_image_callback, image);
+
+    *image_out = image;
+
+cleanup:
+    UnmapViewOfFile(buffer);
+    CloseHandle(hmapping);
+    CloseHandle(hfile);
+
+    HeapFree(GetProcessHeap(), 0, colors);
+
+    if (FAILED(hr))
+    {
+        if (image)
+            HeapFree(GetProcessHeap(), 0, image->buffer1);
+        HeapFree(GetProcessHeap(), 0, image);
+    }
+
+    return hr;
+}
+
 static HRESULT WINAPI d3drm_texture1_QueryInterface(IDirect3DRMTexture *iface, REFIID riid, void **out)
 {
     struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
@@ -171,9 +460,18 @@ static HRESULT WINAPI d3drm_texture1_GetClassName(IDirect3DRMTexture *iface, DWO
 
 static HRESULT WINAPI d3drm_texture1_InitFromFile(IDirect3DRMTexture *iface, const char *filename)
 {
-    FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
+    struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
+    D3DRMIMAGE *image;
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
+
+    if (FAILED(hr = d3drm_texture_load(texture, filename, FALSE, &image)))
+        return hr;
+
+    hr = IDirect3DRMTexture3_InitFromImage(&texture->IDirect3DRMTexture3_iface, image);
+
+    return hr;
 }
 
 static HRESULT WINAPI d3drm_texture1_InitFromSurface(IDirect3DRMTexture *iface,
@@ -473,9 +771,15 @@ static HRESULT WINAPI d3drm_texture2_GetClassName(IDirect3DRMTexture2 *iface, DW
 
 static HRESULT WINAPI d3drm_texture2_InitFromFile(IDirect3DRMTexture2 *iface, const char *filename)
 {
-    FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
+    struct d3drm_texture *object = impl_from_IDirect3DRMTexture2(iface);
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
+
+    if (FAILED(hr = IDirect3DRMTexture3_InitFromFile(&object->IDirect3DRMTexture3_iface, filename)))
+        return hr;
+
+    return D3DRM_OK;
 }
 
 static HRESULT WINAPI d3drm_texture2_InitFromSurface(IDirect3DRMTexture2 *iface,
@@ -833,9 +1137,18 @@ static HRESULT WINAPI d3drm_texture3_GetClassName(IDirect3DRMTexture3 *iface, DW
 
 static HRESULT WINAPI d3drm_texture3_InitFromFile(IDirect3DRMTexture3 *iface, const char *filename)
 {
-    FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
+    struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
+    D3DRMIMAGE *image;
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
+
+    if (FAILED(hr = d3drm_texture_load(texture, filename, TRUE, &image)))
+        return hr;
+
+    hr = IDirect3DRMTexture3_InitFromImage(iface, image);
+
+    return hr;
 }
 
 static HRESULT WINAPI d3drm_texture3_InitFromSurface(IDirect3DRMTexture3 *iface,
-- 
2.17.1




More information about the wine-devel mailing list