[PATCH vkd3d 5/7] vkd3d-shader: Add support for combined samplers.

Józef Kucia joseph.kucia at gmail.com
Sun Oct 21 18:49:16 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 include/private/vkd3d_shader.h |  15 +++
 libs/vkd3d-shader/spirv.c      | 164 +++++++++++++++++++++++++++++++--
 libs/vkd3d/state.c             |   4 +
 3 files changed, 175 insertions(+), 8 deletions(-)

diff --git a/include/private/vkd3d_shader.h b/include/private/vkd3d_shader.h
index ce8de6dad388..ac163583b65a 100644
--- a/include/private/vkd3d_shader.h
+++ b/include/private/vkd3d_shader.h
@@ -91,6 +91,18 @@ struct vkd3d_shader_resource_binding
     struct vkd3d_shader_descriptor_binding binding;
 };
 
+#define VKD3D_DUMMY_SAMPLER_INDEX ~0u
+
+struct vkd3d_shader_combined_resource_sampler
+{
+    unsigned int resource_index;
+    unsigned int sampler_index;
+    enum vkd3d_shader_visibility shader_visibility;
+    bool is_buffer;
+
+    struct vkd3d_shader_descriptor_binding binding;
+};
+
 struct vkd3d_shader_uav_counter_binding
 {
     unsigned int register_index; /* u# */
@@ -116,6 +128,9 @@ struct vkd3d_shader_interface
     const struct vkd3d_shader_push_constant_buffer *push_constant_buffers;
     unsigned int push_constant_buffer_count;
 
+    const struct vkd3d_shader_combined_resource_sampler *combined_samplers;
+    unsigned int combined_sampler_count;
+
     /* A sampler used by OpImageFetches generated for SM4 ld instructions.
      *
      * In Vulkan OpImageFetch must be used with a sampled image.
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index e964cce24677..3186c2c3c9a3 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -1676,6 +1676,12 @@ struct vkd3d_symbol_resource
     unsigned int idx;
 };
 
+struct vkd3d_symbol_combined_sampler
+{
+    unsigned int resource_idx;
+    unsigned int sampler_idx;
+};
+
 struct vkd3d_symbol_register_data
 {
     SpvStorageClass storage_class;
@@ -1703,12 +1709,14 @@ struct vkd3d_symbol
     {
         VKD3D_SYMBOL_REGISTER,
         VKD3D_SYMBOL_RESOURCE,
+        VKD3D_SYMBOL_COMBINED_SAMPLER,
     } type;
 
     union
     {
         struct vkd3d_symbol_register reg;
         struct vkd3d_symbol_resource resource;
+        struct vkd3d_symbol_combined_sampler combined_sampler;
     } key;
 
     uint32_t id;
@@ -1757,6 +1765,15 @@ static void vkd3d_symbol_make_resource(struct vkd3d_symbol *symbol,
     symbol->key.resource.idx = reg->idx[0].offset;
 }
 
+static void vkd3d_symbol_make_combined_sampler(struct vkd3d_symbol *symbol,
+        unsigned int resource_index, unsigned int sampler_index)
+{
+    symbol->type = VKD3D_SYMBOL_COMBINED_SAMPLER;
+    memset(&symbol->key, 0, sizeof(symbol->key));
+    symbol->key.combined_sampler.resource_idx = resource_index;
+    symbol->key.combined_sampler.sampler_idx = sampler_index;
+}
+
 static struct vkd3d_symbol *vkd3d_symbol_dup(const struct vkd3d_symbol *symbol)
 {
     struct vkd3d_symbol *s;
@@ -2009,6 +2026,31 @@ static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_
     return NULL;
 }
 
+static bool vkd3d_dxbc_compiler_have_combined_sampler(const struct vkd3d_dxbc_compiler *compiler,
+        const struct vkd3d_shader_register *resource, const struct vkd3d_shader_register *sampler)
+{
+    const struct vkd3d_shader_interface *shader_interface = &compiler->shader_interface;
+    const struct vkd3d_shader_combined_resource_sampler *combined_sampler;
+    unsigned int i;
+
+    if (!shader_interface->combined_sampler_count)
+        return false;
+
+    if (resource && resource->type == VKD3DSPR_UAV)
+        return false;
+
+    for (i = 0; i < shader_interface->combined_sampler_count; ++i)
+    {
+        combined_sampler = &shader_interface->combined_samplers[i];
+
+        if (!(resource || combined_sampler->resource_index == resource->idx[0].offset)
+                && (!sampler || combined_sampler->sampler_index == sampler->idx[0].offset))
+            return true;
+    }
+
+    return false;
+}
+
 static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor_binding(
         struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg,
         enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
@@ -3753,6 +3795,9 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com
     uint32_t type_id, ptr_type_id, var_id;
     struct vkd3d_symbol reg_symbol;
 
+    if (vkd3d_dxbc_compiler_have_combined_sampler(compiler, NULL, reg))
+        return;
+
     type_id = vkd3d_spirv_get_op_type_sampler(builder);
     ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
     var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
@@ -3852,6 +3897,64 @@ static uint32_t vkd3d_dxbc_compiler_get_image_type_id(struct vkd3d_dxbc_compiler
             reg->type == VKD3DSPR_UAV ? 2 : 1, format);
 }
 
+static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_dxbc_compiler *compiler,
+        const struct vkd3d_shader_register *resource, enum vkd3d_shader_resource_type resource_type,
+        enum vkd3d_component_type sampled_type, unsigned int structure_stride, bool raw,
+        const struct vkd3d_spirv_resource_type *resource_type_info)
+{
+    const struct vkd3d_shader_interface *shader_interface = &compiler->shader_interface;
+    const struct vkd3d_shader_scan_info *scan_info = compiler->scan_info;
+    const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
+    struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+    const struct vkd3d_shader_combined_resource_sampler *current;
+    const unsigned int resource_index = resource->idx[0].offset;
+    uint32_t image_type_id, type_id, ptr_type_id, var_id;
+    bool is_buffer_resource, depth;
+    struct vkd3d_symbol symbol;
+    unsigned int i;
+
+    is_buffer_resource = resource_type == VKD3D_SHADER_RESOURCE_BUFFER;
+
+    for (i = 0; i < shader_interface->combined_sampler_count; ++i)
+    {
+        current = &shader_interface->combined_samplers[i];
+
+        if (current->resource_index != resource_index || current->is_buffer != is_buffer_resource)
+            continue;
+
+        if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility))
+            continue;
+
+        depth = current->sampler_index != VKD3D_DUMMY_SAMPLER_INDEX
+                && scan_info->sampler_comparison_mode_mask & (1u << current->sampler_index);
+
+        image_type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler,
+                resource, resource_type_info, sampled_type, structure_stride || raw, depth);
+        type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image_type_id);
+
+        ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
+        var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
+                ptr_type_id, storage_class, 0);
+
+        vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, var_id, &current->binding);
+
+        if (current->sampler_index == VKD3D_DUMMY_SAMPLER_INDEX)
+            vkd3d_spirv_build_op_name(builder, var_id, "t%u_dummy_sampler", resource_index);
+        else
+            vkd3d_spirv_build_op_name(builder, var_id, "t%u_s%u", resource_index, current->sampler_index);
+
+        vkd3d_symbol_make_combined_sampler(&symbol, resource_index, current->sampler_index);
+        symbol.id = var_id;
+        symbol.info.resource.sampled_type = sampled_type;
+        symbol.info.resource.type_id = image_type_id;
+        symbol.info.resource.resource_type_info = resource_type_info;
+        symbol.info.resource.structure_stride = structure_stride;
+        symbol.info.resource.raw = raw;
+        symbol.info.resource.uav_counter_id = 0;
+        vkd3d_dxbc_compiler_put_symbol(compiler, &symbol);
+    }
+}
+
 static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_compiler *compiler,
         const struct vkd3d_shader_register *reg, enum vkd3d_shader_resource_type resource_type,
         enum vkd3d_data_type resource_data_type, unsigned int structure_stride, bool raw)
@@ -3875,6 +3978,13 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
 
     sampled_type = vkd3d_component_type_from_data_type(resource_data_type);
 
+    if (vkd3d_dxbc_compiler_have_combined_sampler(compiler, reg, NULL))
+    {
+        vkd3d_dxbc_compiler_emit_combined_sampler_declarations(compiler,
+                reg, resource_type, sampled_type, structure_stride, raw, resource_type_info);
+        return;
+    }
+
     type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler,
             reg, resource_type_info, sampled_type, structure_stride || raw, 0);
     ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
@@ -5350,27 +5460,65 @@ static const struct vkd3d_symbol *vkd3d_dxbc_compiler_find_resource(struct vkd3d
     return RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
 }
 
+static const struct vkd3d_symbol *vkd3d_dxbc_compiler_find_combined_sampler(struct vkd3d_dxbc_compiler *compiler,
+        const struct vkd3d_shader_register *resource_reg, const struct vkd3d_shader_register *sampler_reg)
+{
+    const struct vkd3d_shader_interface *shader_interface = &compiler->shader_interface;
+    unsigned int resource_index, sampler_index;
+    struct vkd3d_symbol key;
+    struct rb_entry *entry;
+
+    if (!shader_interface->combined_sampler_count)
+        return NULL;
+
+    resource_index = resource_reg->idx[0].offset;
+    sampler_index = sampler_reg ? sampler_reg->idx[0].offset : VKD3D_DUMMY_SAMPLER_INDEX;
+
+    vkd3d_symbol_make_combined_sampler(&key, resource_index, sampler_index);
+    if ((entry = rb_get(&compiler->symbol_table, &key)))
+        return RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
+    return NULL;
+}
+
 static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compiler,
         struct vkd3d_shader_image *image, const struct vkd3d_shader_register *resource_reg,
         const struct vkd3d_shader_register *sampler_reg, unsigned int flags)
 {
+    const struct vkd3d_symbol *symbol = NULL, *combined_sampler = NULL;
     struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
     uint32_t sampler_var_id, sampler_id, sampled_image_type_id;
-    const struct vkd3d_symbol *resource_symbol;
     bool load, depth_comparison;
 
     load = !(flags & VKD3D_IMAGE_FLAG_NO_LOAD);
     depth_comparison = flags & VKD3D_IMAGE_FLAG_DEPTH;
 
-    resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, resource_reg);
+    if (flags & VKD3D_IMAGE_FLAG_SAMPLED)
+    {
+        assert(load);
+        combined_sampler = vkd3d_dxbc_compiler_find_combined_sampler(compiler,
+                resource_reg, sampler_reg);
+        symbol = combined_sampler;
+    }
+    if (!symbol)
+        symbol = vkd3d_dxbc_compiler_find_resource(compiler, resource_reg);
+
+    image->id = symbol->id;
+    image->sampled_type = symbol->info.resource.sampled_type;
+    image->image_type_id = symbol->info.resource.type_id;
+    image->resource_type_info = symbol->info.resource.resource_type_info;
+    image->structure_stride = symbol->info.resource.structure_stride;
+    image->raw = symbol->info.resource.raw;
 
-    image->sampled_type = resource_symbol->info.resource.sampled_type;
-    image->image_type_id = resource_symbol->info.resource.type_id;
-    image->resource_type_info = resource_symbol->info.resource.resource_type_info;
-    image->structure_stride = resource_symbol->info.resource.structure_stride;
-    image->raw = resource_symbol->info.resource.raw;
+    if (combined_sampler)
+    {
+        sampled_image_type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image->image_type_id);
+        image->sampled_image_id = vkd3d_spirv_build_op_load(builder,
+                sampled_image_type_id, image->id, SpvMemoryAccessMaskNone);
+        image->image_id = vkd3d_spirv_build_op_image(builder,
+                image->image_type_id, image->sampled_image_id);
+        return;
+    }
 
-    image->id = resource_symbol->id;
     image->image_id = load ? vkd3d_spirv_build_op_load(builder,
             image->image_type_id, image->id, SpvMemoryAccessMaskNone) : 0;
 
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 82721f27b448..db761d884756 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -1434,6 +1434,8 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
     shader_interface.binding_count = root_signature->descriptor_count;
     shader_interface.push_constant_buffers = root_signature->root_constants;
     shader_interface.push_constant_buffer_count = root_signature->root_constant_count;
+    shader_interface.combined_samplers = NULL;
+    shader_interface.combined_sampler_count = 0;
     shader_interface.dummy_sampler = root_signature->dummy_sampler;
     shader_interface.uav_counters = state->uav_counters;
     shader_interface.uav_counter_count = vkd3d_popcount(state->uav_counter_mask);
@@ -2002,6 +2004,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
     shader_interface.binding_count = root_signature->descriptor_count;
     shader_interface.push_constant_buffers = root_signature->root_constants;
     shader_interface.push_constant_buffer_count = root_signature->root_constant_count;
+    shader_interface.combined_samplers = NULL;
+    shader_interface.combined_sampler_count = 0;
     shader_interface.dummy_sampler = root_signature->dummy_sampler;
     shader_interface.uav_counters = NULL;
     shader_interface.uav_counter_count = 0;
-- 
2.18.1




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