[PATCH vkd3d 7/7] vkd3d-shader: Implement SV_ViewportArrayIndex.
Józef Kucia
joseph.kucia at gmail.com
Sun Oct 21 18:49:18 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 17 ++++++++---------
1 file changed, 8 insertions(+), 9 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 06abe65a58fe..0813f49516aa 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2942,6 +2942,12 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com
case SpvBuiltInLayer:
vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry);
break;
+ case SpvBuiltInViewportIndex:
+ vkd3d_spirv_enable_capability(builder, SpvCapabilityMultiViewport);
+ break;
+ case SpvBuiltInSampleId:
+ vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
+ break;
default:
break;
}
@@ -3012,14 +3018,6 @@ static uint32_t sv_front_face_fixup(struct vkd3d_dxbc_compiler *compiler,
return vkd3d_dxbc_compiler_emit_bool_to_int(compiler, 1, front_facing_id);
}
-static uint32_t sv_sample_index(struct vkd3d_dxbc_compiler *compiler, uint32_t id)
-{
- struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
-
- vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
- return id;
-}
-
struct vkd3d_spirv_builtin
{
enum vkd3d_component_type component_type;
@@ -3049,10 +3047,11 @@ vkd3d_system_value_builtins[] =
{VKD3D_SIV_INSTANCE_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInInstanceIndex, sv_instance_id_fixup}},
{VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX, {VKD3D_TYPE_INT, 1, SpvBuiltInLayer}},
+ {VKD3D_SIV_VIEWPORT_ARRAY_INDEX, {VKD3D_TYPE_INT, 1, SpvBuiltInViewportIndex}},
{VKD3D_SIV_IS_FRONT_FACE, {VKD3D_TYPE_BOOL, 1, SpvBuiltInFrontFacing, sv_front_face_fixup}},
- {VKD3D_SIV_SAMPLE_INDEX, {VKD3D_TYPE_UINT, 1, SpvBuiltInSampleId, sv_sample_index}},
+ {VKD3D_SIV_SAMPLE_INDEX, {VKD3D_TYPE_UINT, 1, SpvBuiltInSampleId}},
{VKD3D_SIV_CLIP_DISTANCE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInClipDistance, NULL, true}},
{VKD3D_SIV_CULL_DISTANCE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInCullDistance, NULL, true}},
--
2.18.1
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