[PATCH 3/6] wined3d: Store the "buffer_object" in struct wined3d_bo_address as an UINT_PTR.

Henri Verbeet hverbeet at codeweavers.com
Tue Oct 23 03:48:39 CDT 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/utils.c           | 2 +-
 dlls/wined3d/wined3d_private.h | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 127c7b34a0c..6e60c5ae3db 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4212,7 +4212,7 @@ const char *debug_const_bo_address(const struct wined3d_const_bo_address *addres
 {
     if (!address)
         return "(null)";
-    return wine_dbg_sprintf("{%#x:%p}", address->buffer_object, address->addr);
+    return wine_dbg_sprintf("{%#lx:%p}", address->buffer_object, address->addr);
 }
 
 const char *debug_bo_address(const struct wined3d_bo_address *address)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8e31e41e798..33d248fcfdd 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1461,13 +1461,13 @@ do {                                                                \
 
 struct wined3d_bo_address
 {
-    GLuint buffer_object;
+    UINT_PTR buffer_object;
     BYTE *addr;
 };
 
 struct wined3d_const_bo_address
 {
-    GLuint buffer_object;
+    UINT_PTR buffer_object;
     const BYTE *addr;
 };
 
-- 
2.11.0




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