[PATCH 1/6] wined3d: Invalidate shader resource bindings when blitting.
Matteo Bruni
mbruni at codeweavers.com
Tue Oct 23 12:08:50 CDT 2018
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/context.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 37abf19d73e..bdd291b74f5 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2846,6 +2846,8 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
}
context_invalidate_state(context, STATE_SAMPLER(sampler));
}
+ context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
+ context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
{
--
2.18.1
More information about the wine-devel
mailing list