[PATCH 1/6] wined3d: Invalidate shader resource bindings when blitting.

Matteo Bruni mbruni at codeweavers.com
Tue Oct 23 12:08:50 CDT 2018


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/context.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 37abf19d73e..bdd291b74f5 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2846,6 +2846,8 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
         }
         context_invalidate_state(context, STATE_SAMPLER(sampler));
     }
+    context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
+    context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
 
     if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
     {
-- 
2.18.1




More information about the wine-devel mailing list