[PATCH 3/6] d3d9: Allow GPU access to D3DPOOL_SYSTEMMEM resources.
Matteo Bruni
mbruni at codeweavers.com
Tue Oct 23 12:08:52 CDT 2018
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d9/d3d9_private.h | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index fc6e4af6501..be5f28a5278 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -304,11 +304,11 @@ static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned i
case WINED3D_RESOURCE_ACCESS_GPU:
return D3DPOOL_DEFAULT;
case WINED3D_RESOURCE_ACCESS_CPU:
- if (usage & WINED3DUSAGE_SCRATCH)
- return D3DPOOL_SCRATCH;
- return D3DPOOL_SYSTEMMEM;
+ return D3DPOOL_SCRATCH;
case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
- return D3DPOOL_MANAGED;
+ if (usage & WINED3DUSAGE_MANAGED)
+ return D3DPOOL_MANAGED;
+ return D3DPOOL_SYSTEMMEM;
}
}
@@ -321,9 +321,9 @@ static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int
return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
return WINED3D_RESOURCE_ACCESS_GPU;
case D3DPOOL_MANAGED:
+ case D3DPOOL_SYSTEMMEM:
return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU
| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
- case D3DPOOL_SYSTEMMEM:
case D3DPOOL_SCRATCH:
return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
default:
--
2.18.1
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