[PATCH 5/6] ddraw: Allow GPU access to D3DVBCAPS_SYSTEMMEMORY vertex buffers.

Matteo Bruni mbruni at codeweavers.com
Tue Oct 23 12:08:54 CDT 2018


Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45279
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
Deus Ex is also helped by this patch.

 dlls/ddraw/vertexbuffer.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/ddraw/vertexbuffer.c b/dlls/ddraw/vertexbuffer.c
index 3ad8f7e1bdd..6a1f010bd31 100644
--- a/dlls/ddraw/vertexbuffer.c
+++ b/dlls/ddraw/vertexbuffer.c
@@ -125,7 +125,8 @@ static HRESULT d3d_vertex_buffer_create_wined3d_buffer(struct d3d_vertex_buffer
         desc.usage |= WINED3DUSAGE_DYNAMIC;
     desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
     if (buffer->Caps & D3DVBCAPS_SYSTEMMEMORY)
-        desc.access = WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+        desc.access = WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_GPU
+            | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
     else
         desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
     desc.misc_flags = 0;
-- 
2.18.1




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