[PATCH 1/5] wined3d: Get rid of the "device" parameter to context_bind_dummy_textures().
Henri Verbeet
hverbeet at codeweavers.com
Fri Oct 26 08:13:05 CDT 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 4 ++--
dlls/wined3d/device.c | 2 +-
dlls/wined3d/wined3d_private.h | 3 +--
3 files changed, 4 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index bdd291b74f5..3d1a48321f1 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1743,7 +1743,7 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
}
/* Context activation is done by the caller. */
-void context_bind_dummy_textures(const struct wined3d_device *device, const struct wined3d_context *context)
+void context_bind_dummy_textures(const struct wined3d_context *context)
{
const struct wined3d_dummy_textures *textures = &context->device->dummy_textures;
const struct wined3d_gl_info *gl_info = context->gl_info;
@@ -2287,7 +2287,7 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context,
* are not created yet. In that case, they will be created (and bound) by
* create_dummy_textures right after this context is initialized. */
if (device->dummy_textures.tex_2d)
- context_bind_dummy_textures(device, context);
+ context_bind_dummy_textures(context);
/* Initialise all rectangles to avoid resetting unused ones later. */
gl_info->gl_ops.gl.p_glScissor(0, 0, 0, 0);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b50d6677ab2..17ef5d90148 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -738,7 +738,7 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
checkGLcall("create dummy textures");
- context_bind_dummy_textures(device, context);
+ context_bind_dummy_textures(context);
}
/* Context activation is done by the caller. */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 33d248fcfdd..88dce65a15a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2156,8 +2156,7 @@ void context_apply_ffp_blit_state(struct wined3d_context *context,
void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
unsigned int unit) DECLSPEC_HIDDEN;
void context_bind_bo(struct wined3d_context *context, GLenum binding, GLuint name) DECLSPEC_HIDDEN;
-void context_bind_dummy_textures(const struct wined3d_device *device,
- const struct wined3d_context *context) DECLSPEC_HIDDEN;
+void context_bind_dummy_textures(const struct wined3d_context *context) DECLSPEC_HIDDEN;
void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name) DECLSPEC_HIDDEN;
void context_check_fbo_status(const struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
void context_copy_bo_address(struct wined3d_context *context,
--
2.11.0
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