[PATCH vkd3d 1/6] vkd3d: Avoid division by zero in GetResourceAllocationInfo() (Coverity).

Józef Kucia joseph.kucia at gmail.com
Mon Oct 29 05:12:13 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 4f5cdd6904aa..e41a309a21a5 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -2072,7 +2072,7 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour
         }
     }
 
-    if (desc->Alignment % info->Alignment)
+    if (valid && desc->Alignment % info->Alignment)
     {
         WARN("Invalid resource alignment %#"PRIx64" (required %#"PRIx64").\n",
                 desc->Alignment, info->Alignment);
-- 
2.18.1




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