[PATCH vkd3d 5/6] vkd3d-shader: Introduce VKD3D_SHADER_VISIBILITY_COMPUTE.

Józef Kucia joseph.kucia at gmail.com
Mon Oct 29 10:46:42 CDT 2018


On Mon, Oct 29, 2018 at 4:37 PM Henri Verbeet <hverbeet at gmail.com> wrote:
>
> On Mon, 29 Oct 2018 at 13:50, Józef Kucia <joseph.kucia at gmail.com> wrote:
> > +    VKD3D_SHADER_VISIBILITY_COMPUTE = 1000000000,
> We can of course pick any value we like, but any reason for this particular one?

It isn't very important, but vkd3d_shader_visibility is currently
compatible with D3D12_SHADER_VISIBILITY. If we use higher values for
our additions, we should be able to preserve compatibility with the
D3D12_SHADER_VISIBILITY enum in the future.



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