[PATCH v2] dinput: Use the same GUID for Instance and Product
Zebediah Figura
z.figura12 at gmail.com
Mon Oct 29 20:01:13 CDT 2018
On 10/29/18 2:41 PM, Brendan McGrath wrote:
> This matches the behaviour of DirectInput8 native and appears to be
> required for some games to recognise the mouse and keyboard as
> a mouse and keyboard.
>
> Signed-off-by: Brendan McGrath <brendan at redmandi.com>
> ---
> Changes since v1:
> a) Added the signed-off tag; and
> b) Changed the Unicode equivalent to match the ASCII version
>
> This resulted in no more uses of those GUIDs, so I also cleaned up
> any reference to them
>
> dlls/dinput/device_private.h | 3 ---
> dlls/dinput/dinput_main.c | 6 ++----
> dlls/dinput/keyboard.c | 11 +++--------
> dlls/dinput/mouse.c | 11 +++--------
> 4 files changed, 8 insertions(+), 23 deletions(-)
>
This seems like it should be testable; can you add tests for this?
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