[PATCH 4/5] wined3d: Get rid of the "desc" field in struct wined3d_buffer.

Henri Verbeet hverbeet at codeweavers.com
Tue Oct 30 04:48:46 CDT 2018


Most of the information in "desc" is already stored in the wined3d_resource
structure.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/buffer.c          | 4 ++--
 dlls/wined3d/view.c            | 8 ++++----
 dlls/wined3d/wined3d_private.h | 3 +--
 3 files changed, 7 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 58e56857b4c..8c7a23fd461 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1302,7 +1302,7 @@ static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resourc
         offset = size = 0;
     }
 
-    map_desc->row_pitch = map_desc->slice_pitch = buffer_gl->b.desc.byte_width;
+    map_desc->row_pitch = map_desc->slice_pitch = resource->size;
     return wined3d_buffer_gl_map(buffer_gl, offset, size, (BYTE **)&map_desc->data, flags);
 }
 
@@ -1385,8 +1385,8 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
         WARN("Failed to initialize resource, hr %#x.\n", hr);
         return hr;
     }
-    buffer->desc = *desc;
     buffer->bind_flags = desc->bind_flags;
+    buffer->structure_byte_stride = desc->structure_byte_stride;
     buffer->locations = data ? WINED3D_LOCATION_DISCARDED : WINED3D_LOCATION_SYSMEM;
 
     TRACE("buffer %p, size %#x, usage %#x, format %s, memory @ %p.\n",
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 004611eb2c7..59a30eadf53 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -110,7 +110,7 @@ static const struct wined3d_format *validate_resource_view(const struct wined3d_
         struct wined3d_buffer *buffer = buffer_from_resource(resource);
         unsigned int buffer_size, element_size;
 
-        if (buffer->desc.structure_byte_stride)
+        if (buffer->structure_byte_stride)
         {
             if (desc->format_id != WINED3DFMT_UNKNOWN)
             {
@@ -119,7 +119,7 @@ static const struct wined3d_format *validate_resource_view(const struct wined3d_
             }
 
             format = wined3d_get_format(adapter, WINED3DFMT_R32_UINT, resource->usage);
-            element_size = buffer->desc.structure_byte_stride;
+            element_size = buffer->structure_byte_stride;
         }
         else
         {
@@ -293,8 +293,8 @@ static void get_buffer_view_range(const struct wined3d_buffer *buffer,
 {
     if (desc->format_id == WINED3DFMT_UNKNOWN)
     {
-        *offset = desc->u.buffer.start_idx * buffer->desc.structure_byte_stride;
-        *size = desc->u.buffer.count * buffer->desc.structure_byte_stride;
+        *offset = desc->u.buffer.start_idx * buffer->structure_byte_stride;
+        *size = desc->u.buffer.count * buffer->structure_byte_stride;
     }
     else
     {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 84bf14d51f4..87541aa545e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3772,9 +3772,8 @@ struct wined3d_buffer
 {
     struct wined3d_resource resource;
 
-    struct wined3d_buffer_desc desc;
-
     unsigned int bind_flags;
+    unsigned int structure_byte_stride;
     DWORD flags;
     DWORD locations;
     void *map_ptr;
-- 
2.11.0




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