[PATCH vkd3d 5/7] vkd3d-shader: Implement vkd3d_write_mask_component_count() on top of vkd3d_popcount().
Józef Kucia
joseph.kucia at gmail.com
Tue Oct 30 09:22:51 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/vkd3d_shader_private.h | 10 +---------
1 file changed, 1 insertion(+), 9 deletions(-)
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 1d79c91602b8..dd3650b2d828 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -866,16 +866,8 @@ static inline unsigned int vkd3d_write_mask_get_component_idx(DWORD write_mask)
static inline unsigned int vkd3d_write_mask_component_count(DWORD write_mask)
{
- unsigned int i, count = 0;
-
assert(write_mask);
- for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
- {
- if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
- ++count;
- }
-
- return count;
+ return vkd3d_popcount(write_mask & VKD3DSP_WRITEMASK_ALL);
}
static inline unsigned int vkd3d_write_mask_from_component_count(unsigned int component_count)
--
2.18.1
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