[PATCH vkd3d 6/6] tests: Add test for combined clip and cull distances.
Józef Kucia
joseph.kucia at gmail.com
Wed Sep 5 06:45:31 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
tests/d3d12.c | 283 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 283 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 38e757a28748..34b4fdf101fb 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -18921,6 +18921,288 @@ static void test_clip_distance(void)
destroy_test_context(&context);
}
+static void test_combined_clip_and_cull_distances(void)
+{
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
+ ID3D12GraphicsCommandList *command_list;
+ D3D12_INPUT_LAYOUT_DESC input_layout;
+ D3D12_VERTEX_BUFFER_VIEW vbv[2];
+ struct test_context_desc desc;
+ struct test_context context;
+ struct resource_readback rb;
+ ID3D12CommandQueue *queue;
+ ID3D12Resource *vb[2];
+ ID3D12Device *device;
+ unsigned int i, j, k;
+ HRESULT hr;
+
+ static const DWORD vs_code[] =
+ {
+#if 0
+ struct input
+ {
+ float4 position : POSITION;
+ float clip0 : CLIP_DISTANCE0;
+ float clip1 : CLIP_DISTANCE1;
+ float clip2 : CLIP_DISTANCE2;
+ float clip3 : CLIP_DISTANCE3;
+ float cull0 : CULL_DISTANCE0;
+ float cull1 : CULL_DISTANCE1;
+ float cull2 : CULL_DISTANCE2;
+ float cull3 : CULL_DISTANCE3;
+ };
+
+ struct vertex
+ {
+ float4 position : SV_Position;
+ float3 clip0 : SV_ClipDistance1;
+ float3 cull0 : SV_CullDistance1;
+ float clip1 : SV_ClipDistance2;
+ float cull1 : SV_CullDistance2;
+ };
+
+ void main(input vin, out vertex vertex)
+ {
+ vertex.position = vin.position;
+ vertex.clip0 = float3(vin.clip0, vin.clip1, vin.clip2);
+ vertex.cull0 = float3(vin.cull0, vin.cull1, vin.cull2);
+ vertex.clip1 = vin.clip3;
+ vertex.cull1 = vin.cull3;
+ }
+#endif
+ 0x43425844, 0xa24fb3ea, 0x92e2c2b0, 0xb599b1b9, 0xd671f830, 0x00000001, 0x00000374, 0x00000003,
+ 0x0000002c, 0x0000013c, 0x000001f0, 0x4e475349, 0x00000108, 0x00000009, 0x00000008, 0x000000e0,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x000000e9, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000001, 0x00000101, 0x000000e9, 0x00000001, 0x00000000, 0x00000003, 0x00000002,
+ 0x00000101, 0x000000e9, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x00000101, 0x000000e9,
+ 0x00000003, 0x00000000, 0x00000003, 0x00000004, 0x00000101, 0x000000f7, 0x00000000, 0x00000000,
+ 0x00000003, 0x00000005, 0x00000101, 0x000000f7, 0x00000001, 0x00000000, 0x00000003, 0x00000006,
+ 0x00000101, 0x000000f7, 0x00000002, 0x00000000, 0x00000003, 0x00000007, 0x00000101, 0x000000f7,
+ 0x00000003, 0x00000000, 0x00000003, 0x00000008, 0x00000101, 0x49534f50, 0x4e4f4954, 0x494c4300,
+ 0x49445f50, 0x4e415453, 0x43004543, 0x5f4c4c55, 0x54534944, 0x45434e41, 0xababab00, 0x4e47534f,
+ 0x000000ac, 0x00000005, 0x00000008, 0x00000080, 0x00000000, 0x00000001, 0x00000003, 0x00000000,
+ 0x0000000f, 0x0000008c, 0x00000000, 0x00000002, 0x00000003, 0x00000001, 0x00000807, 0x0000008c,
+ 0x00000001, 0x00000002, 0x00000003, 0x00000001, 0x00000708, 0x0000009c, 0x00000000, 0x00000003,
+ 0x00000003, 0x00000002, 0x00000807, 0x0000009c, 0x00000001, 0x00000003, 0x00000003, 0x00000002,
+ 0x00000708, 0x505f5653, 0x7469736f, 0x006e6f69, 0x435f5653, 0x4470696c, 0x61747369, 0x0065636e,
+ 0x435f5653, 0x446c6c75, 0x61747369, 0x0065636e, 0x52444853, 0x0000017c, 0x00010040, 0x0000005f,
+ 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x00101012, 0x00000001, 0x0300005f, 0x00101012,
+ 0x00000002, 0x0300005f, 0x00101012, 0x00000003, 0x0300005f, 0x00101012, 0x00000004, 0x0300005f,
+ 0x00101012, 0x00000005, 0x0300005f, 0x00101012, 0x00000006, 0x0300005f, 0x00101012, 0x00000007,
+ 0x0300005f, 0x00101012, 0x00000008, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x04000067,
+ 0x00102072, 0x00000001, 0x00000002, 0x04000067, 0x00102082, 0x00000001, 0x00000002, 0x04000067,
+ 0x00102072, 0x00000002, 0x00000003, 0x04000067, 0x00102082, 0x00000002, 0x00000003, 0x05000036,
+ 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x00102012, 0x00000001, 0x0010100a,
+ 0x00000001, 0x05000036, 0x00102022, 0x00000001, 0x0010100a, 0x00000002, 0x05000036, 0x00102042,
+ 0x00000001, 0x0010100a, 0x00000003, 0x05000036, 0x00102082, 0x00000001, 0x0010100a, 0x00000004,
+ 0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000005, 0x05000036, 0x00102022, 0x00000002,
+ 0x0010100a, 0x00000006, 0x05000036, 0x00102042, 0x00000002, 0x0010100a, 0x00000007, 0x05000036,
+ 0x00102082, 0x00000002, 0x0010100a, 0x00000008, 0x0100003e,
+ };
+ static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)};
+ static const D3D12_INPUT_ELEMENT_DESC layout_desc[] =
+ {
+ {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
+ {"CLIP_DISTANCE", 0, DXGI_FORMAT_R32_FLOAT, 1, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
+ {"CLIP_DISTANCE", 1, DXGI_FORMAT_R32_FLOAT, 1, 4, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
+ {"CLIP_DISTANCE", 2, DXGI_FORMAT_R32_FLOAT, 1, 8, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
+ {"CLIP_DISTANCE", 3, DXGI_FORMAT_R32_FLOAT, 1, 12, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
+ {"CULL_DISTANCE", 0, DXGI_FORMAT_R32_FLOAT, 1, 16, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
+ {"CULL_DISTANCE", 1, DXGI_FORMAT_R32_FLOAT, 1, 20, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
+ {"CULL_DISTANCE", 2, DXGI_FORMAT_R32_FLOAT, 1, 24, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
+ {"CULL_DISTANCE", 3, DXGI_FORMAT_R32_FLOAT, 1, 28, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
+ };
+ static const struct vec4 quad[] =
+ {
+ {-1.0f, -1.0f},
+ {-1.0f, 1.0f},
+ { 1.0f, -1.0f},
+ { 1.0f, 1.0f},
+ };
+ struct
+ {
+ float clip_distance[4];
+ float cull_distance[4];
+ }
+ vertices[4] =
+ {
+ {{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
+ {{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
+ {{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
+ {{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
+ };
+ static const struct test
+ {
+ float vertices[4];
+ BOOL triangle_visible[2];
+ }
+ cull_distance_tests[] =
+ {
+ {{-1.0f, 1.0f, 1.0f, 1.0f}, {TRUE, TRUE}},
+ {{ 1.0f, -1.0f, 1.0f, 1.0f}, {TRUE, TRUE}},
+ {{ 1.0f, 1.0f, 1.0f, -1.0f}, {TRUE, TRUE}},
+ {{-1.0f, -1.0f, 1.0f, 1.0f}, {TRUE, TRUE}},
+ {{-1.0f, 1.0f, -1.0f, 1.0f}, {TRUE, TRUE}},
+ {{-1.0f, 1.0f, 1.0f, -1.0f}, {TRUE, TRUE}},
+ {{ 1.0f, -1.0f, -1.0f, 1.0f}, {TRUE, TRUE}},
+ {{ 1.0f, -1.0f, 1.0f, -1.0f}, {TRUE, TRUE}},
+ {{ 1.0f, 1.0f, -1.0f, -1.0f}, {TRUE, TRUE}},
+
+ {{-1.0f, -1.0f, -1.0f, 1.0f}, {FALSE, TRUE}},
+ {{-1.0f, -1.0f, 1.0f, -1.0f}, {TRUE, TRUE}},
+ {{-1.0f, -1.0f, 1.0f, -1.0f}, {TRUE, TRUE}},
+ {{-1.0f, 1.0f, -1.0f, -1.0f}, {TRUE, TRUE}},
+ {{ 1.0f, -1.0f, -1.0f, -1.0f}, {TRUE, FALSE}},
+
+ {{-1.0f, -1.0f, -1.0f, -1.0f}, {FALSE, FALSE}},
+ };
+ static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
+
+ memset(&desc, 0, sizeof(desc));
+ desc.rt_width = 640;
+ desc.rt_height = 480;
+ desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
+ desc.no_pipeline = true;
+ if (!init_test_context(&context, &desc))
+ return;
+ device = context.device;
+ command_list = context.list;
+ queue = context.queue;
+
+ input_layout.pInputElementDescs = layout_desc;
+ input_layout.NumElements = ARRAY_SIZE(layout_desc);
+
+ init_pipeline_state_desc(&pso_desc, context.root_signature,
+ context.render_target_desc.Format, &vs, NULL, &input_layout);
+ hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
+ &IID_ID3D12PipelineState, (void **)&context.pipeline_state);
+ ok(hr == S_OK, "Failed to create pipeline state, hr %#x.\n", hr);
+
+ vb[0] = create_upload_buffer(device, sizeof(quad), quad);
+ vbv[0].BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb[0]);
+ vbv[0].StrideInBytes = sizeof(*quad);
+ vbv[0].SizeInBytes = sizeof(quad);
+
+ vb[1] = create_upload_buffer(device, sizeof(vertices), vertices);
+ vbv[1].BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb[1]);
+ vbv[1].StrideInBytes = sizeof(*vertices);
+ vbv[1].SizeInBytes = sizeof(vertices);
+
+ ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
+ ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+ ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+ ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, ARRAY_SIZE(vbv), vbv);
+ ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
+ ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
+
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
+
+ for (i = 0; i < ARRAY_SIZE(vertices->cull_distance); ++i)
+ {
+ for (j = 0; j < ARRAY_SIZE(cull_distance_tests); ++j)
+ {
+ const struct test *test = &cull_distance_tests[j];
+ unsigned int expected_color[ARRAY_SIZE(test->triangle_visible)];
+ unsigned int color;
+
+ for (k = 0; k < ARRAY_SIZE(vertices); ++k)
+ vertices[k].cull_distance[i] = test->vertices[k];
+ update_buffer_data(vb[1], 0, sizeof(vertices), vertices);
+
+ ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
+ ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+ ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+ ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, ARRAY_SIZE(vbv), vbv);
+ ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
+ ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+
+ for (k = 0; k < ARRAY_SIZE(expected_color); ++k)
+ expected_color[k] = test->triangle_visible[k] ? 0xff00ff00 : 0xffffffff;
+
+ if (expected_color[0] == expected_color[1])
+ {
+ check_sub_resource_uint(context.render_target, 0, queue, command_list, expected_color[0], 0);
+ }
+ else
+ {
+ get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
+ color = get_readback_uint(&rb, 160, 240, 0);
+ ok(color == expected_color[0], "Got unexpected color 0x%08x.\n", color);
+ color = get_readback_uint(&rb, 480, 240, 0);
+ ok(color == expected_color[1], "Got unexpected color 0x%08x.\n", color);
+ release_resource_readback(&rb);
+ }
+
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
+ }
+
+ for (j = 0; j < ARRAY_SIZE(vertices); ++j)
+ vertices[j].cull_distance[i] = 1.0f;
+ }
+
+ for (i = 0; i < ARRAY_SIZE(vertices->clip_distance); ++i)
+ {
+ for (j = 0; j < ARRAY_SIZE(vertices); ++j)
+ vertices[j].clip_distance[i] = -1.0f;
+ update_buffer_data(vb[1], 0, sizeof(vertices), vertices);
+
+ ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
+ ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+ ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+ ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, ARRAY_SIZE(vbv), vbv);
+ ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
+ ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+
+ check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xffffffff, 0);
+
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
+
+ for (j = 0; j < ARRAY_SIZE(vertices); ++j)
+ vertices[j].clip_distance[i] = 1.0f;
+ }
+
+ memset(vertices, 0, sizeof(vertices));
+ update_buffer_data(vb[1], 0, sizeof(vertices), vertices);
+ ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
+ ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+ ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+ ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, ARRAY_SIZE(vbv), vbv);
+ ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
+ ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
+
+ for (i = 0; i < ARRAY_SIZE(vb); ++i)
+ ID3D12Resource_Release(vb[i]);
+ destroy_test_context(&context);
+}
+
START_TEST(d3d12)
{
bool enable_debug_layer = false;
@@ -19036,4 +19318,5 @@ START_TEST(d3d12)
run_test(test_render_a8);
run_test(test_cpu_descriptors_lifetime);
run_test(test_clip_distance);
+ run_test(test_combined_clip_and_cull_distances);
}
--
2.16.4
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