[PATCH 4/8] wined3d: Allow wined3d_device_update_sub_resource() only on GPU accessible resources.
Józef Kucia
jkucia at codeweavers.com
Thu Sep 6 15:01:57 CDT 2018
wined3d_device_update_sub_resource() should work only on
D3D11_USAGE_DEFAULT resources.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 96b8d3c247d6..f6a0b39cecd6 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4229,6 +4229,12 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
if (flags)
FIXME("Ignoring flags %#x.\n", flags);
+ if (!(resource->access & WINED3D_RESOURCE_ACCESS_GPU))
+ {
+ WARN("Resource %p is not GPU accessible.\n", resource);
+ return;
+ }
+
if (resource->type == WINED3D_RTYPE_BUFFER)
{
if (sub_resource_idx > 0)
--
2.16.4
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