[PATCH] wind3d: Acknowledge additional instruction modifiers

Henri Verbeet hverbeet at gmail.com
Sun Sep 9 11:08:06 CDT 2018


On 9 September 2018 at 19:14, Tobias Klausmann
<tobias.johannes.klausmann at mni.thm.de> wrote:
> On 09.09.18 15:33, Henri Verbeet wrote:
>> The latter, mostly. I think changing e.g.
>> AOFFIMMI_U_SHIFT/AOFFIMMI_U_MASK to
>> AOFFIMMI_U_BIT_LOW/AOFFIMMI_U_BIT_HIGH is gratuitous.
>>
>> Looking a little more closely at the patch though, you're not really
>> parsing the RESOURCE_DIM and RESOURCE_RETURN_TYPE modifiers either, so
>> I think a FIXME would still be appropriate there. So both, I guess.
>
> Actually i would prefer keeping the bit extract thingy, as it seems more
> straight forward to me in these cases. If you worry about consistency,
> converting more of would be a thing i could do!
>
Consistency is the primary concern, yes. I'm also not all that
convinced about the merits of that particular change though—it seems
largely a matter of personal preference. I could be convinced if you
were a major contributor to the code in question, but not on your
first patch I'm afraid.



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