[PATCH 1/2] d2d1: Return device context pointer for render targets.

Henri Verbeet hverbeet at gmail.com
Mon Sep 10 06:58:10 CDT 2018


On 10 September 2018 at 13:01, Nikolay Sivov <nsivov at codeweavers.com> wrote:
> Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
> ---
>
> In attempt to reduce larger patch at https://bugs.winehq.org/show_bug.cgi?id=44052.
>
>  dlls/d2d1/dc_render_target.c   | 3 ++-
>  dlls/d2d1/hwnd_render_target.c | 3 ++-
>  dlls/d2d1/wic_render_target.c  | 3 ++-
>  3 files changed, 6 insertions(+), 3 deletions(-)
>
It seems to me that calling EndDraw()/Flush() on the returned
interface won't do the right thing, although that would be easy enough
to fix.



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