[PATCH 1/2] d3d11/tests: Test D3D11_BLEND_DESC normalization.
Józef Kucia
jkucia at codeweavers.com
Tue Sep 11 06:48:07 CDT 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 6 ------
1 file changed, 6 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index c470e24f646f..94e7a8eeb9cc 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -4914,12 +4914,6 @@ static void test_create_blend_state(void)
desc.AlphaToCoverageEnable = FALSE;
desc.IndependentBlendEnable = FALSE;
desc.RenderTarget[0].BlendEnable = FALSE;
- desc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
- desc.RenderTarget[0].DestBlend = D3D11_BLEND_ZERO;
- desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
- desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
- desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
- desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
expected_refcount = get_refcount(device) + 1;
--
2.16.4
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