[PATCH vkd3d 1/8] vkd3d-shader: Add support for more interpolation modifiers.
Józef Kucia
joseph.kucia at gmail.com
Thu Sep 13 04:25:56 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 1181c8404f35..10134bf97369 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3973,6 +3973,12 @@ static void vkd3d_dxbc_compiler_emit_interpolation_decorations(struct vkd3d_dxbc
break;
case VKD3DSIM_LINEAR:
break;
+ case VKD3DSIM_LINEAR_CENTROID:
+ vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationCentroid, NULL, 0);
+ break;
+ case VKD3DSIM_LINEAR_NOPERSPECTIVE:
+ vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationNoPerspective, NULL, 0);
+ break;
case VKD3DSIM_LINEAR_SAMPLE:
vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0);
--
2.16.4
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