[PATCH vkd3d 2/8] vkd3d-shader: Implement texel offsets for ld instructions.
Józef Kucia
joseph.kucia at gmail.com
Thu Sep 13 04:25:57 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 31 +++++++++++++++++--------------
1 file changed, 17 insertions(+), 14 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 10134bf97369..f0e2491a68bd 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -5262,6 +5262,17 @@ static void vkd3d_dxbc_compiler_prepare_sampled_image(struct vkd3d_dxbc_compiler
vkd3d_dxbc_compiler_get_register_id(compiler, sampler_reg), depth_comparison);
}
+static uint32_t vkd3d_dxbc_compiler_emit_texel_offset(struct vkd3d_dxbc_compiler *compiler,
+ const struct vkd3d_shader_instruction *instruction,
+ const struct vkd3d_spirv_resource_type *resource_type_info)
+{
+ const struct vkd3d_shader_texel_offset *offset = &instruction->texel_offset;
+ unsigned int component_count = resource_type_info->offset_component_count;
+ int32_t data[4] = {offset->u, offset->v, offset->w, 0};
+ return vkd3d_dxbc_compiler_get_constant(compiler,
+ VKD3D_TYPE_INT, component_count, (const uint32_t *)data);
+}
+
static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@@ -5275,9 +5286,6 @@ static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler,
uint32_t image_operands[2];
DWORD coordinate_mask;
- if (vkd3d_shader_instruction_has_texel_offset(instruction))
- FIXME("Texel offset not supported.\n");
-
/* OpImageFetch must be used with a sampled image. */
vkd3d_dxbc_compiler_prepare_dummy_sampled_image(compiler, &image, &src[1].reg);
image_id = vkd3d_spirv_build_op_image(builder, image.image_type_id, image.sampled_image_id);
@@ -5291,6 +5299,12 @@ static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler,
image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler,
&src[0], VKD3DSP_WRITEMASK_3);
}
+ if (vkd3d_shader_instruction_has_texel_offset(instruction))
+ {
+ operands_mask |= SpvImageOperandsConstOffsetMask;
+ image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler,
+ instruction, image.resource_type_info);
+ }
val_id = vkd3d_spirv_build_op_image_fetch(builder, type_id,
image_id, coordinate_id, operands_mask, image_operands, image_operand_count);
@@ -5386,17 +5400,6 @@ static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compil
dst, val_id, image.sampled_type, src[1].swizzle);
}
-static uint32_t vkd3d_dxbc_compiler_emit_texel_offset(struct vkd3d_dxbc_compiler *compiler,
- const struct vkd3d_shader_instruction *instruction,
- const struct vkd3d_spirv_resource_type *resource_type_info)
-{
- const struct vkd3d_shader_texel_offset *offset = &instruction->texel_offset;
- unsigned int component_count = resource_type_info->offset_component_count;
- int32_t data[4] = {offset->u, offset->v, offset->w, 0};
- return vkd3d_dxbc_compiler_get_constant(compiler,
- VKD3D_TYPE_INT, component_count, (const uint32_t *)data);
-}
-
static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
--
2.16.4
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