[PATCH vkd3d 8/8] tests: Clear command list before uint tests in test_shader_instructions().

Józef Kucia joseph.kucia at gmail.com
Thu Sep 13 04:26:03 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

Avoids referencing a destroyed render target in the command list.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 tests/d3d12.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/tests/d3d12.c b/tests/d3d12.c
index 85e480c240d9..808562e86127 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -5272,6 +5272,7 @@ static void test_shader_instructions(void)
     ID3D12CommandQueue *queue;
     unsigned int i, x, y;
     ID3D12Resource *cb;
+    HRESULT hr;
 
     static const DWORD ps_div_code[] =
     {
@@ -7392,6 +7393,9 @@ static void test_shader_instructions(void)
                 D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
     }
 
+    hr = ID3D12GraphicsCommandList_Close(command_list);
+    ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr);
+    reset_command_list(command_list, context.allocator);
     ID3D12Resource_Release(context.render_target);
     desc.rt_format = DXGI_FORMAT_R32G32B32A32_UINT;
     create_render_target(&context, &desc, &context.render_target, &context.rtv);
-- 
2.16.4




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