[PATCH vkd3d 8/8] tests: Clear command list before uint tests in test_shader_instructions().
Józef Kucia
joseph.kucia at gmail.com
Thu Sep 13 04:26:03 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Avoids referencing a destroyed render target in the command list.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
tests/d3d12.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 85e480c240d9..808562e86127 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -5272,6 +5272,7 @@ static void test_shader_instructions(void)
ID3D12CommandQueue *queue;
unsigned int i, x, y;
ID3D12Resource *cb;
+ HRESULT hr;
static const DWORD ps_div_code[] =
{
@@ -7392,6 +7393,9 @@ static void test_shader_instructions(void)
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
+ hr = ID3D12GraphicsCommandList_Close(command_list);
+ ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr);
+ reset_command_list(command_list, context.allocator);
ID3D12Resource_Release(context.render_target);
desc.rt_format = DXGI_FORMAT_R32G32B32A32_UINT;
create_render_target(&context, &desc, &context.render_target, &context.rtv);
--
2.16.4
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