[PATCH 1/4] wined3d: Move ARB_vertex_array_bgra handling to init_format_vertex_info().

Henri Verbeet hverbeet at codeweavers.com
Thu Sep 13 11:16:44 CDT 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/utils.c | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 54b7bceebb9..0c230da878d 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3556,12 +3556,6 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
         format->color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8);
     }
 
-    if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
-    {
-        format = get_format_internal(adapter, WINED3DFMT_B8G8R8A8_UNORM);
-        format->gl_vtx_format = GL_BGRA;
-    }
-
     if (!gl_info->supported[ARB_HALF_FLOAT_VERTEX])
     {
         /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
@@ -3690,6 +3684,12 @@ static BOOL init_format_vertex_info(const struct wined3d_adapter *adapter,
         format->gl_vtx_format = format->component_count;
     }
 
+    if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
+    {
+        format = get_format_internal(adapter, WINED3DFMT_B8G8R8A8_UNORM);
+        format->gl_vtx_format = GL_BGRA;
+    }
+
     return TRUE;
 }
 
-- 
2.11.0




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