[PATCH 1/3] wined3d: Use >= for shader model checks in feature_level_from_caps().

Józef Kucia jkucia at codeweavers.com
Fri Sep 14 07:00:56 CDT 2018


Spotted by Matteo Bruni.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/adapter_gl.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index af17df83cd02..6f39a3e0c668 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -1265,15 +1265,15 @@ static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_g
                 && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC])
             return WINED3D_FEATURE_LEVEL_11;
 
-        if (shader_model == 4)
+        if (shader_model >= 4)
             return WINED3D_FEATURE_LEVEL_10;
     }
 
-    if (shader_model == 3)
+    if (shader_model >= 3)
         return WINED3D_FEATURE_LEVEL_9_SM3;
-    if (shader_model == 2)
+    if (shader_model >= 2)
         return WINED3D_FEATURE_LEVEL_9_SM2;
-    if (shader_model == 1)
+    if (shader_model >= 1)
         return WINED3D_FEATURE_LEVEL_8;
 
     if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
-- 
2.16.4




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