[PATCH] wined3d: Make the resource parameter to wined3d_resource_get_decompress_format() const.
Henri Verbeet
hverbeet at codeweavers.com
Fri Sep 14 14:30:59 CDT 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/resource.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 95c9b7ff197..a3dadec3ab1 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -478,7 +478,7 @@ void wined3d_resource_update_draw_binding(struct wined3d_resource *resource)
}
}
-const struct wined3d_format *wined3d_resource_get_decompress_format(struct wined3d_resource *resource)
+const struct wined3d_format *wined3d_resource_get_decompress_format(const struct wined3d_resource *resource)
{
const struct wined3d_adapter *adapter = resource->device->adapter;
if (resource->format_flags & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index aea874f84ea..88e0756704a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3126,7 +3126,7 @@ void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
const struct wined3d_format *wined3d_resource_get_decompress_format(
- struct wined3d_resource *resource) DECLSPEC_HIDDEN;
+ const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
--
2.11.0
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