[PATCH 1/2] include: Add d3d11on12 header.

Józef Kucia jkucia at codeweavers.com
Mon Sep 17 05:20:29 CDT 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 include/Makefile.in   |  1 +
 include/d3d11on12.idl | 61 +++++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 62 insertions(+)
 create mode 100644 include/d3d11on12.idl

diff --git a/include/Makefile.in b/include/Makefile.in
index 74dc293a2939..f90fe842083c 100644
--- a/include/Makefile.in
+++ b/include/Makefile.in
@@ -95,6 +95,7 @@ SOURCES = \
 	d3d11_2.idl \
 	d3d11_3.idl \
 	d3d11_4.idl \
+	d3d11on12.idl \
 	d3d11sdklayers.idl \
 	d3d11shader.h \
 	d3d12.idl \
diff --git a/include/d3d11on12.idl b/include/d3d11on12.idl
new file mode 100644
index 000000000000..5a866d7a89d6
--- /dev/null
+++ b/include/d3d11on12.idl
@@ -0,0 +1,61 @@
+/*
+ * Copyright 2018 Józef Kucia
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+import "oaidl.idl";
+import "ocidl.idl";
+import "d3d11.idl";
+import "d3d12.idl";
+
+typedef struct D3D11_RESOURCE_FLAGS
+{
+    UINT BindFlags;
+    UINT MiscFlags;
+    UINT CPUAccessFlags;
+    UINT StructureByteStride;
+} D3D11_RESOURCE_FLAGS;
+
+[
+    uuid(85611e73-70a9-490e-9614-a9e302777904),
+    object,
+    local,
+    pointer_default(unique)
+]
+interface ID3D11On12Device : IUnknown
+{
+    HRESULT CreateWrappedResource(IUnknown *d3d12_resource,
+            const D3D11_RESOURCE_FLAGS *flags,
+            D3D12_RESOURCE_STATES input_state,
+            D3D12_RESOURCE_STATES output_state,
+            REFIID iid, void **d3d11_resource);
+
+    void ReleaseWrappedResources(ID3D11Resource * const *resources, UINT count);
+
+    void AcquireWrappedResources(ID3D11Resource * const *resources, UINT count);
+}
+
+[local] HRESULT __stdcall D3D11On12CreateDevice(IUnknown *device, UINT flags,
+        const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count,
+        IUnknown * const *queues, UINT queue_count, UINT node_mask,
+        ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context,
+        D3D_FEATURE_LEVEL *obtained_feature_level);
+
+typedef HRESULT (__stdcall *PFN_D3D11ON12_CREATE_DEVICE)(IUnknown *device, UINT FLAGS,
+        const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count,
+        IUnknown * const *queues, UINT queue_count, UINT node_mask,
+        ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context,
+        D3D_FEATURE_LEVEL *obtained_feature_level);
-- 
2.16.4




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