[PATCH 2/2] wined3d: Disallow creating devices without adapters in wined3d_device_create().
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 19 17:00:47 CDT 2018
These days, we have an adapter even with WINED3D_NO3D.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/directx.c | 7 +++----
1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index d1d80b8b3a7..b6c6ecba410 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2438,12 +2438,11 @@ HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, e
struct wined3d_device *object;
HRESULT hr;
- TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
+ TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, "
+ "flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
- /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
- * number and create a device without a 3D adapter for 2D only operation. */
- if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
+ if (adapter_idx >= wined3d->adapter_count)
return WINED3DERR_INVALIDCALL;
if (!(object = heap_alloc_zero(sizeof(*object))))
--
2.11.0
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