[PATCH 3/5] wined3d: Accept "renderer" in addition to "DirectDrawRenderer".
Henri Verbeet
hverbeet at codeweavers.com
Fri Sep 21 18:26:07 CDT 2018
Even though the "gdi" renderer is mainly used for ddraw, wined3d itself has no
knowledge of ddraw.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/wined3d_main.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index f8a84a17adb..3537a4884fe 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -307,7 +307,8 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
if (!get_config_key_dword(hkey, appkey, "MaxShaderModelCS", &wined3d_settings.max_sm_cs))
TRACE("Limiting CS shader model to %u.\n", wined3d_settings.max_sm_cs);
- if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size)
+ if ((!get_config_key(hkey, appkey, "renderer", buffer, size)
+ || !get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size))
&& !strcmp(buffer, "gdi"))
{
TRACE("Disabling 3D support.\n");
--
2.11.0
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