[PATCH 5/6] wined3d: Introduce wined3d_device_get_feature_level().
Józef Kucia
jkucia at codeweavers.com
Sun Sep 23 18:09:32 CDT 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 7 +++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 1 +
3 files changed, 9 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 38c37d4c536d..922de369c85a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5026,6 +5026,13 @@ struct wined3d * CDECL wined3d_device_get_wined3d(const struct wined3d_device *d
return device->wined3d;
}
+enum wined3d_feature_level CDECL wined3d_device_get_feature_level(const struct wined3d_device *device)
+{
+ TRACE("device %p.\n", device);
+
+ return device->feature_level;
+}
+
void CDECL wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp)
{
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index a401e04dcf3b..7944387bcab9 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -72,6 +72,7 @@
@ cdecl wined3d_device_get_domain_shader(ptr)
@ cdecl wined3d_device_get_ds_resource_view(ptr long)
@ cdecl wined3d_device_get_ds_sampler(ptr long)
+@ cdecl wined3d_device_get_feature_level(ptr)
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
@ cdecl wined3d_device_get_geometry_shader(ptr)
@ cdecl wined3d_device_get_gs_resource_view(ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 6b81b3ab1df1..ef89caf0633f 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2295,6 +2295,7 @@ struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wi
struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device,
unsigned int idx);
struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx);
+enum wined3d_feature_level __cdecl wined3d_device_get_feature_level(const struct wined3d_device *device);
void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
--
2.16.4
More information about the wine-devel
mailing list