[PATCH vkd3d 4/9] vkd3d: Implement d3d12_device_GetResourceAllocationInfo() for textures.

Józef Kucia joseph.kucia at gmail.com
Tue Sep 25 07:13:02 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

In Vulkan, we have to create an image to get its memory requirements.
It would be very helpful if we could get the memory requirements without
creating a resource.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---

E.g. something along the lines of vkGetImageInfoMemoryRequirementsEXT().

---
 libs/vkd3d/device.c        | 38 ++++++++++++++++++++++++++++++++++----
 libs/vkd3d/resource.c      | 24 ++++++++++++++++++++++++
 libs/vkd3d/vkd3d_private.h | 16 +++++++++-------
 3 files changed, 67 insertions(+), 11 deletions(-)

diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 54196acb83e8..8cc61420bab9 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -2025,7 +2025,10 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour
         ID3D12Device *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
         UINT count, const D3D12_RESOURCE_DESC *resource_descs)
 {
+    UINT64 default_alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
+    struct d3d12_device *device = impl_from_ID3D12Device(iface);
     const D3D12_RESOURCE_DESC *desc;
+    bool valid = true;
 
     TRACE("iface %p, info %p, visible_mask 0x%08x, count %u, resource_descs %p.\n",
             iface, info, visible_mask, count, resource_descs);
@@ -2042,22 +2045,49 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour
     }
 
     desc = &resource_descs[0];
+
+    if (FAILED(d3d12_resource_validate_desc(desc)))
+    {
+        WARN("Invalid resource desc.\n");
+        valid = false;
+    }
+
     if (desc->Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
     {
-        info->SizeInBytes = align(desc->Width, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT);
+        info->SizeInBytes = desc->Width;
         info->Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
     }
     else
     {
-        FIXME("Unhandled dimension %#x.\n", desc->Dimension);
+        if (desc->SampleDesc.Count != 1)
+            default_alignment = D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT;
+
+        if (valid && FAILED(vkd3d_get_image_allocation_info(device, desc, info)))
+        {
+            WARN("Failed to get allocation info for texture.\n");
+            valid = false;
+        }
     }
 
-    if (FAILED(d3d12_resource_validate_desc(desc)))
+    if (desc->Alignment % info->Alignment)
+    {
+        WARN("Invalid resource alignment %#"PRIx64" (required %#"PRIx64").\n",
+                desc->Alignment, info->Alignment);
+        valid = false;
+    }
+
+    if (valid)
+    {
+        info->SizeInBytes = align(info->SizeInBytes, info->Alignment);
+    }
+    else
     {
-        WARN("Invalid resource desc.\n");
         info->SizeInBytes = ~(UINT64)0;
+        info->Alignment = default_alignment;
     }
 
+    TRACE("Size %#"PRIx64", alignment %#"PRIx64".\n", info->SizeInBytes, info->Alignment);
+
     return info;
 }
 
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index d5690deebb8e..82ff701037a3 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -409,6 +409,30 @@ static HRESULT vkd3d_create_image(struct d3d12_device *device,
     return S_OK;
 }
 
+HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device,
+        const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_ALLOCATION_INFO *allocation_info)
+{
+    static const D3D12_HEAP_PROPERTIES heap_properties = {D3D12_HEAP_TYPE_DEFAULT};
+    const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
+    VkMemoryRequirements requirements;
+    VkImage vk_image;
+    HRESULT hr;
+
+    assert(desc->Dimension != D3D12_RESOURCE_DIMENSION_BUFFER);
+
+    /* XXX: We have to create an image to get its memory requirements. */
+    if (SUCCEEDED(hr = vkd3d_create_image(device, &heap_properties, 0, desc, &vk_image)))
+    {
+        VK_CALL(vkGetImageMemoryRequirements(device->vk_device, vk_image, &requirements));
+        VK_CALL(vkDestroyImage(device->vk_device, vk_image, NULL));
+
+        allocation_info->SizeInBytes = requirements.size;
+        allocation_info->Alignment = requirements.alignment;
+    }
+
+    return hr;
+}
+
 static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
         const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
 {
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index c4d6dd531728..189ee4324ef5 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -251,6 +251,15 @@ HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_h
         const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
 struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DECLSPEC_HIDDEN;
 
+HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
+        const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
+        VkDeviceMemory *vk_memory) DECLSPEC_HIDDEN;
+HRESULT vkd3d_create_buffer(struct d3d12_device *device,
+        const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
+        const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer) DECLSPEC_HIDDEN;
+HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device,
+        const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_ALLOCATION_INFO *allocation_info) DECLSPEC_HIDDEN;
+
 struct vkd3d_view
 {
     LONG refcount;
@@ -773,13 +782,6 @@ VkPipeline d3d12_device_find_cached_pipeline(struct d3d12_device *device,
 bool d3d12_device_put_pipeline_to_cache(struct d3d12_device *device,
         const struct vkd3d_pipeline_key *key, VkPipeline vk_pipeline, struct list *list) DECLSPEC_HIDDEN;
 
-HRESULT vkd3d_create_buffer(struct d3d12_device *device,
-        const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
-        const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer) DECLSPEC_HIDDEN;
-HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
-        const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
-        VkDeviceMemory *vk_memory) DECLSPEC_HIDDEN;
-
 /* utils */
 struct vkd3d_format
 {
-- 
2.16.4




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