[PATCH vkd3d 9/9] tests: Add test for GetResourceAllocationInfo().
Józef Kucia
joseph.kucia at gmail.com
Tue Sep 25 07:13:07 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
tests/d3d12.c | 74 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 74 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 61030104038d..69b9fe7f0284 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -19558,6 +19558,79 @@ static void test_combined_clip_and_cull_distances(void)
destroy_test_context(&context);
}
+static void test_resource_allocation_info(void)
+{
+ D3D12_RESOURCE_ALLOCATION_INFO info;
+ D3D12_RESOURCE_DESC desc;
+ ID3D12Device *device;
+ unsigned int i, j;
+ ULONG refcount;
+
+ static const unsigned int alignments[] =
+ {
+ 0,
+ D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT,
+ D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
+ D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT,
+ };
+ static const unsigned int buffer_sizes[] =
+ {
+ 1,
+ 16,
+ 256,
+ 1024,
+ D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT,
+ D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT + 1,
+ D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
+ D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT + 1,
+ D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT,
+ D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT + 1,
+ };
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
+ desc.Alignment = 0;
+ desc.Width = 32;
+ desc.Height = 1;
+ desc.DepthOrArraySize = 1;
+ desc.MipLevels = 1;
+ desc.Format = DXGI_FORMAT_UNKNOWN;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
+ desc.Flags = 0;
+
+ for (i = 0; i < ARRAY_SIZE(alignments); ++i)
+ {
+ for (j = 0; j < ARRAY_SIZE(buffer_sizes); ++j)
+ {
+ desc.Alignment = alignments[i];
+ desc.Width = buffer_sizes[j];
+ info = ID3D12Device_GetResourceAllocationInfo(device, 0, 1, &desc);
+ if (!desc.Alignment || desc.Alignment == D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)
+ {
+ check_alignment(info.SizeInBytes, info.Alignment);
+ }
+ else
+ {
+ ok(info.SizeInBytes == ~(UINT64)0,
+ "Got unexpected size %"PRIu64".\n", info.SizeInBytes);
+ ok(info.Alignment == D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
+ "Got unexpected alignment %"PRIu64".\n", info.Alignment);
+ }
+ }
+ }
+
+
+ refcount = ID3D12Device_Release(device);
+ ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
+}
+
static void test_suballocate_small_textures(void)
{
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
@@ -19758,5 +19831,6 @@ START_TEST(d3d12)
run_test(test_cpu_descriptors_lifetime);
run_test(test_clip_distance);
run_test(test_combined_clip_and_cull_distances);
+ run_test(test_resource_allocation_info);
run_test(test_suballocate_small_textures);
}
--
2.16.4
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