[PATCH 3/5] wined3d: Get rid of the "pointsize_min" and "pointsize_max" fields from struct wined3d_gl_limits.
Henri Verbeet
hverbeet at codeweavers.com
Tue Sep 25 16:14:36 CDT 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/adapter_gl.c | 8 +++-----
dlls/wined3d/wined3d_private.h | 2 --
2 files changed, 3 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 1722438a5a1..ba6c457d150 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -2811,7 +2811,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
#undef MAP_GL_FUNCTION_CAST
}
-static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
+static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info, struct wined3d_d3d_info *d3d_info)
{
unsigned int i, sampler_count;
GLfloat gl_floatv[2];
@@ -2858,8 +2858,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]
? GL_ALIASED_POINT_SIZE_RANGE : GL_POINT_SIZE_RANGE, gl_floatv);
- gl_info->limits.pointsize_min = gl_floatv[0];
- gl_info->limits.pointsize_max = gl_floatv[1];
+ d3d_info->limits.pointsize_max = gl_floatv[1];
TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
@@ -3630,7 +3629,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
gl_info->supported[ARB_TEXTURE_MULTISAMPLE] = FALSE;
}
- wined3d_adapter_init_limits(gl_info);
+ wined3d_adapter_init_limits(gl_info, d3d_info);
if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
@@ -3657,7 +3656,6 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
d3d_info->limits.max_rt_count = gl_info->limits.buffers;
d3d_info->limits.max_clip_distances = gl_info->limits.user_clip_distances;
- d3d_info->limits.pointsize_max = gl_info->limits.pointsize_max;
adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
d3d_info->vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 40a27ffcf26..46b47ddbf15 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2542,8 +2542,6 @@ struct wined3d_gl_limits
UINT user_clip_distances;
UINT texture_size;
UINT texture3d_size;
- float pointsize_max;
- float pointsize_min;
UINT anisotropy;
float shininess;
UINT samples;
--
2.11.0
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