[PATCH 3/4] d2d1: Implement SetTarget() for bitmap targets.

Henri Verbeet hverbeet at gmail.com
Wed Sep 26 12:50:55 CDT 2018


On 26 September 2018 at 21:18, Henri Verbeet <hverbeet at gmail.com> wrote:
> I don't think you need a separate view field if you have a bitmap. I
> think the rendertarget view should be stored in the d2d_bitmap
> structure. I.e., the same way the shader resource view is part of that
> structure.
>
Actually, related to that, I imagine SetTarget() should check that the
bitmap has D2D1_BITMAP_OPTIONS_TARGET.



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