[PATCH] wined3d: Remove extraneous flush from EndScene.

Andrew Wesie awesie at gmail.com
Thu Sep 27 13:40:23 CDT 2018


Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45724
Signed-off-by: Andrew Wesie <awesie at gmail.com>
---
 dlls/wined3d/device.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 96b8d3c..066d015 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3568,8 +3568,6 @@ HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device)
         return WINED3DERR_INVALIDCALL;
     }
 
-    wined3d_cs_emit_flush(device->cs);
-
     device->inScene = FALSE;
     return WINED3D_OK;
 }
-- 
2.7.4




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