[PATCH vkd3d 1/8] vkd3d-shader: Use TRACE() for skipped DXBC chunks.
Józef Kucia
joseph.kucia at gmail.com
Fri Sep 28 05:16:36 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/dxbc.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 3be3ca917ac3..5daf07a65f00 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -2040,7 +2040,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont
break;
default:
- FIXME("Unhandled chunk %#x.\n", tag);
+ TRACE("Skipping chunk %#x.\n", tag);
break;
}
--
2.16.4
More information about the wine-devel
mailing list