[PATCH vkd3d 1/8] vkd3d-shader: Use TRACE() for skipped DXBC chunks.

Józef Kucia joseph.kucia at gmail.com
Fri Sep 28 05:16:36 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/dxbc.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 3be3ca917ac3..5daf07a65f00 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -2040,7 +2040,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont
             break;
 
         default:
-            FIXME("Unhandled chunk %#x.\n", tag);
+            TRACE("Skipping chunk %#x.\n", tag);
             break;
     }
 
-- 
2.16.4




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